The party moves on.
Breaking camp, you head up the tunnel. The lake of lava is just as hot as ever and the bridge is strewn with the corpses of both lizardfolk and gnomes. Noldor takes trinkets off of each of the gnomes before asking for help pushing their bodies into the lava pit below. The lizardmen are dumped into the magma with far less dignity.
A look up and you can see the blue sky up the volcano shaft: so close and yet so unattainable from here. Karl and Theo discuss among themselves various methods for getting the treasure up the shaft, many using a combination of magic and unlikely engineering and an infinite amount of rope, anything to keep from having to continue up out the way you came.
Noldor leads the party through the locust cave, saying before you enter, that light and sound set them off. He sneaks across the room without disturbing them and then gets you to follow suit. You notice more than a few gnome-sized lumps crawling with locusts on your way across. Karl and Theo heave their heavy loads across as well, and it seems that Karl might freak out when a locust finds his way into Karl's shirt. He's quaking by the time he gets across, the locust biting him and buzzing furiously.
Furuk reaches out a ham-fist and, with a pop, crushes the locust's head through the shirt. The dead insect is removed and tossed aside but Karl doesn't lose his sense of fright.
You return to the huge cavern and, here, Noldor's assistance is vital. It is certain that you wouldn't have been able to find the guard house nor stalactite on your own in the huge space. Noldor tells you tales of lost men in the darkness of caverns who died within minutes' walk of their exit because of the darkness and confusion of some great caverns. He and
Dandy chat a little about cave work too as he leads you to the guard house. Dandy admits that he himself would have been lost as he wasn't a spelunker like his ancestors were.
You stop to camp once in the cavern itself. The added weight of carrying the treasure and Einar makes for a long, slow hike. Nothing disturbs you there but it is eerie waking to complete darkness. Noldor asks you more about Greenstar the Elf. He confesses that he knows nothing of her. Karl and Theo both chime in that although Gatto and Greenstar were brought in together, they didn't seem to know each other well. Noldor notes that "Greenstar" is a common enough Elf name that he couldn't even pinpoint the clan it would be from. He also asks more about how Gatto died. He seems proud of his cousin's bravery and content that you avenged him.
Finally you get to the guardhouse. The smashed boulder is clearly evident where it injured the half-orc previously. Noldor thanks you for helping him. He vows to report back to his clan about Gatto's adventure and that you are all always welcome at the Gemfarer Clan.
Although Karl and Theo want to sleep in the guard house, you force them across the rope bridge and then up the winding stair. You get to the elevator and ride it up.
You make your way though the outpost where you first started dealing with lizardfolk and met your first Darkling, and then up the ladder to the lower level of the Skull Mountain area you heard called the Shrine, where you met and defeated Cooper before. You pull the treasure and yourselves into the room where you found and rescued Aiden previously. You are gathered there when you hear voices. At least two people, discussing something rather loudly.
(the party is in room 5. The voices are coming from room 1, it would seem.)
Actions?Hit points and marching order
Grimes
34/34
--Furuk
36/36
Dieter 18/18
--Dandy
23/23
Einar 0/11