I've been messing around a lot with "Labyrinth Lord" lately, and kicking around ideas for a few house rules so as to fine-tune the game to a certain style.
To give fighters a bit of ‘oomph’, how do you think it would work to give Fighters a damage bump of +1d6 damage per five levels? IE a 5th level Fighter gets a +1D6 to all damage rolls, 2D6 at tenth level, 3D6 at 15th, etc.
Was thinking that one of the things that never really ‘clicked’ with me in early editions of D&D is that by tehnth level or so, you were supposed to be fighting dragons and giants and shit. While the monsters had the ability to do massive damage with breath weapons, tree-sized clubs, etc. fighters were sort of left in the dust. Even Magic User spells start to become “Do 1Dx damage per caster level”.
Do you think this would break/imbalance things too much? Or is there something built into the game to accommodate this that I’m just not seeing?