I am putting together some ideas for Mutant Future games for the next round of gaming cons in my part of the world, and I'm having a problem. Not with ideas for scenarios - I have a few notebooks of various ideas - but with Pure Strain Humans. The ideas I currently have rely on parties mainly made up of PSHs. Now, while the odd PSH in a party is a good idea, whole parties of them tend to look ... well, samey.
I know the obvious solution: give them some sort of role. However, given these are con games I need something to put down on the character sheet to give the players an instant idea of how there character is mechanically different from the 7 other PSHs on the table. I have experimented with transplanting character classes from LL, but then I may as well be playing LL with lasers. I have thought of putting on NWPs as per the D&D Cyclopedia, but that does not truly reflect the basic MF rules. So, I thought I would consult the hive and see what, if anything, other referees have done in similar circumstances.
(FYI, the game ideas I am currently working on are based on Genesis of the Daleks, Nymphoid Barbarian in Dinosaur Hell, and the Chronicles of Castle Brass. PSHs dominate in these settings, hence why the parties will be mainly PSHs.)