by tumblingdice » Thu Oct 22, 2015 2:42 am
Combat round 2
Initiative: party 2, hell hounds 4
Two hellhounds square off against Roikos. One bites his horse Peny's leg for 1 hp dmg. The other tries to breathe fire once again, but the cleric doges.
The prone hellhound regains his footing, just in time to stare into the loving eyes of Zelaz...
The remaining hellhound, having already crippled Joffrey's horse Zephyr, tries to bite the fully armored knight. He can't; but...
Aristide fires an arrow at one of Roikos' foes, but (d20: 1 critical fumble) accidentally shoots Sir Joffrey instead for 6 hp dmg. For a knight wearing magic armor and carrying a magic shield, that's pretty crazy. Such is the luck of the dice.
Tarana has better luck, and hits Aristide's intended target for 5 hp dmg.
Tasrem chants the words to a seductive incantation, and tries to charm one of the hellhounds. The hellhound doesn't buy it.
Zelaz, opting for the "charm 'em while they're down" tactic, manages to seduce the hellhound who just got to its feet. It lopes over to the wizard, wagging its tale and panting.
Roikos tries to bring his flail down upon the hound in front of him, but misses. Peny has no better luck.
Joffrey, enraged that common thief like Aristide could get through his armor, swings in vain at the hellhound in front of him. He misses. Zephyr fares better. One hoof hits his foe for 1 hp dmg, the other (d20: 20) for 12 hp dmg (double damage!). The hound yelps!
One hound is still dead, two are wounded, one is perfectly fine, and one is charmed.
Aristide 44/44
--Max ??/??
Tasrem 15/15
Taranna 34/34
Zelaz 15/15
Sir Joffrey 45/51
--Zephyr 5/19
Roikos 50/50
--Peny 15/16
Actions? Remember to deduct any spells or missile weapons used.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.