4C Heroes & Villains

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4C Heroes & Villains

Postby Blood axe » Sat May 21, 2011 5:39 pm

Post your 4C heroes & villains here. Or just download the FREE rules and roll up a random Hero to test the system. A pic would be great, but not necesary.

http://www.rpgnow.com/product_info.php? ... _0_0_31808
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 4C Heroes & Villains

Postby Blood axe » Sun May 22, 2011 4:19 am

[url]Image[/url]





Gargoyle
mutant

Melee-20
Agility-3
Brawn-50
Fortitude-50
Intellect-6
Awareness-10
Willpower-20

Damage-123
Fortune- 36

2 skills
4 powers

body armor- stone-like skin
flight- wings
telepathy
protected senses- sight
Last edited by Blood axe on Sun May 22, 2011 4:33 am, edited 1 time in total.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 4C Heroes & Villains

Postby Blood axe » Sun May 22, 2011 4:24 am

[url]Image[/url]




Miss Fortune

mutant

Melee-20
Agility-30
Brawn-6
Fortitude-20
Intellect-10
Awareness-30
Willpower-30

2 skills
4 powers

reflection
nullification
nine lives
combat awareness

----------------------
Enemy powers fail, or backfire at the worst times. Has incredible "luck".
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Location: Famine in Far-go

Re: 4C Heroes & Villains

Postby Blood axe » Sun May 22, 2011 5:08 am

[url]Image[/url]


Reaper

altered human

Melee-20
Agility-20
Brawn-10
Fortitude-20
Intellect-10
Awareness-10
Willpower-10

Damage-80
Fortune- 30

alter ego

Melee-20
Agility-20
Brawn-30
Fortitude-40
Intellect-10
Awareness-20
Willpower-20

flight
energy generation- darkness
one of a kind weapon
shapeshifting

-------------------
Can only turn into his alter-ego at night.
Last edited by Blood axe on Sun May 22, 2011 5:13 am, edited 1 time in total.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Blood axe
 
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Location: Famine in Far-go

Re: 4C Heroes & Villains

Postby Blood axe » Sun May 22, 2011 5:09 am

[url]Image[/url]

Jet setter

Melee-30
Agility-10
Brawn-6
Fortitude-10
Intellect-30
Awareness-30
Willpower-30


Astoundingly wealthy
Vehicle- jetpack flight
Force field - belt generator

--------------------
Rich businessman-inventor that wants to be a hero.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 4C Heroes & Villains

Postby Bob » Sun May 22, 2011 6:02 am

Are you using the advanced options for your characters?
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Re: 4C Heroes & Villains

Postby Blood axe » Sun May 22, 2011 6:08 am

Yeah, Im trying. Im just throwing some characters together to check the system out. They arent complete/finished characters. If id use 4C, I would probably expand the powers with the old Marvel Ultimate Powers book.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 4C Heroes & Villains

Postby Jamfke » Sun Jun 05, 2011 12:28 am

Here's one I posted over at 4c4ever a few weeks ago:
Professor Fate
Image
Name: Professor William Nichols
Origin: Changed Human
Gender: Male
Age: 47
Nationality: USA
Height: 5'8"
Weight: 185 lbs
Physical Description: Professor Fate was once an ordinary looking, middle-aged physics professor, lab coat and all. Now, he resembles a walking manifestation of the universe.

Melee: 20
Coordination: 50
Brawn: 60
Fortitude: 1000
Intellect: 100
Awareness: 250
Willpower: 500

Damage: 1130
Fortune: 850
Lifestyle: 0
Repute: 0

Powers:
Absorption 75
Dimension Jump 500
Flight 100
Force Field 75
Phasing 40
Telekinesis 50
Telepathy 50

Skills:
Languages
Occult Lore
Trance

Contacts: none

Bio:Professor Nichols was a normal, if geekish, professor of physics at Mid-State University. He had a life-long ambition to prove that all things mystical were real. He devoted most of his free time studying various ancient magical, and alchemical, writings, and performed several experiments using the formulas he had uncovered.

Most of these experiments had been fruitless, creating potions and concoctions that only made the poor professor nauseous, sometimes deathly so. However, one evening he discovered a formula that was purported to give the imbiber "god-like" abilities, with the power to travel to other dimensions, and use the power of the mind to control ones surroundings. The professor set to work immediately.

Within hours, he had creating a stinking, broiling froth of thick, and sticky goo. He downed it as quickly as it would allow him to. Within seconds of the final drop slithering down his throat, he began to wretch, and contort, as he began losing all control of his physical body. His mind didn't fare well either. Images of strange creatures, human bodies twisting inside out, and other ghoulish scenes raked at his brain. He tried to rip at his eyes, thinking that it would make the images stop, but found that he couldn't even touch his face.

What seemed like days passed, and the professor awoke to find himself floating in space. His mind reeling, he quickly thought that he would like to be back in his laboratory, and in a blink, he was there. His students had gathered at the appointed time, and were sitting, waiting patiently for the professor to arrive. The look of fear, or horror, on their faces told the professor that his sudden appearance must have startled them. He didn't understand it, however, when they all began running out of the lab, screaming. As he attempted to follow, he saw a reflection of himself in a stainless steel cabinet. He nearly screamed too when he saw the strange being staring back at him.

Whatever was left of the professor's mind must have shattered at that moment. Reaching out with pure fear and anger, he swept aside the heavy metal cabinet with a thought, and then set to destroying the rest of the lab in a similar fashion. Moments after, a trio of super heroic types burst into the classroom, and began attacking him. He threw up some sort of force field, and then began absorbing the powers that were hurled at him. He realized that he could use the hero's own powers against them. It didn't take long for him to mop them up, and then return to the point in space he had awoken in earlier.

There he sat, contemplating his future, until he decided that he didn't need to think like a sniveling scientist anymore. He was now a god, and he would take the respect of those pitiful humans from them if they would not give it freely. He returned to his home, a small ranch-style, cookie cutter house, and began to work on his neighborhood. Again, super heroes came, and he swatted them like flies. More came, and he batted them down too. Finally, an entire squad of heroes attacked him from all sides, hitting him with too much power for him to handle. He retreated back into his point in space, and is recuperating, plotting his next foray into the physical realm on his journey to conquer the universe.

This character description is licensed under a Creative Commons Attribution-ShareAlike 3.0 License
Artwork by Storn Cook, and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
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Re: 4C Heroes & Villains

Postby Blood axe » Sun Jun 05, 2011 1:41 am

You rolled that up, did ya?? ;) Cool character! I was trying to roll up a few heroes at random- with minimum "fudging"- to see how it worked out.

I gotta check out that site.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: 4C Heroes & Villains

Postby Jamfke » Sun Jun 05, 2011 7:09 am

That one was put together. Sorry, I'll roll one up now.

Manic
Image
Name: Joseph Thomas
Origin: Mutant
Gender: Male
Age: 32
Nationality: USA
Height: 6' 4"
Weight: 197 lbs
Physical Description: Manic is a handsome, muscular fellow who always dresses in the finest fashion while on the street.

Melee: 25
Coordination: 21
Brawn: 40
Fortitude: 60
Intellect: 20
Awareness: 6
Willpower: 50

Damage: 146
Fortune: 76
Lifestyle: 30
Repute: 0

Powers:
Teleportation 30
Trait Increase (+15 to Melee and Coordination)
Mind Shield 20
Headquarters 20

Skills:
Electronics
Contacts:
William "Willie" Carusi - Mafioso
Garner Johnston - Detective
Open slot
Open slot

Bio: Joseph grew up in a small town in the southeastern US. He was a preppy boy, always had the nicest clothes, the nicest cars, and the nicest girls. He had a bright future, and would have probably become a multi-billionaire after taking over his father's electronics business, if it weren't for one unfortunate evening.

Joseph was working late at his father's manufacturing facility when a rogue meteorite slammed through the ceiling, hit him square in the back, and knocked him unconscious. After several minutes, Joseph awoke to find the factory ablaze around him. Fearing for his life, as the flames grew higher and higher around him, Joseph wished he could be safe in his home. In the blink of an eye, the flames vanished, and he found himself standing in his bedroom. Joseph collapsed, and slept through till morning.

Upon awakening, Joseph couldn't be certain that what he'd experienced was real, or a nightmare. He chose to believe in the dream, and went down to breakfast after a quick shower. He found his father at the table, almost in tears. Apparently, the fire at the factory couldn't have happened at a worse time. His father had amassed millions of dollars in debt to a Mafioso that had backed his company during some rough economic times. The debt was now due, and his father had planned the sale of the business to a larger corporation. The fire now rendered the sale impossible, as all of the assets were destroyed, and the insurance would in no way cover the debt he owed to the crime lord.

In a matter of days, Joseph's father was found dead, floating in the river near the city. Joseph knew it was the crime lord's doing, but he had no proof, and didn't really even know who it was. Seeking vengeance for his father's death, Joseph began trying to "get into" the local crime scene. Using his new-found talent, he robbed several banks, and gathered several hundreds of thousands of dollars, and began flaunting his wealth. Soon, he was approached by William "Willie" Carusi, head of the Carusi Mob, a small-time gang that runs a money laundering "service" for those in the need. Willie told him that his father's murderer was one Joey Macchione, a hired gun for whoever needs his services. Joseph is now hunting that demented killer, and won't give up until he finds him.

Using his ill-gotten gains, Joseph started his own electronics company, which he uses to design special gadgets that he uses in his hunt for the assassin, and during his more recent gig as a "superhero." He found that helping others in danger gave him a sort of natural thrill, and so he seeks crime on a nightly basis, hoping to catch his main target in the process, if at all possible.

Joesph doesn't know about his Mind Shield power, but he hasn't really had to use it yet. His headquarters in in a sub-basement of his company's factory. He keeps all of the essential tools he needs to create some of his more interesting projects.

This character description is licensed under a Creative Commons Attribution-ShareAlike 3.0 License
Artwork by Storn Cook, and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
Jamfke
 
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