by Dyson Logos » Sat May 21, 2011 8:59 pm
In the tradition of old school RPGs, first up is Ability Scores.
Strength we can keep. It's important not just for fighting, but for humping your hardware. I might also grab a rule from a lot of the AD&D1e era derivative games of minimum strength requirements for various weapons, particularly heavy military hardware and big automatic weapons. To keep it important though, I think that encumbrance will be vital to track (although a simple tracking system will also be needed, not actually tracking "pounds" but some other encumbrance unit to make it easy) and we'll add something to the Strength stat tables allowing for more or less encumbrance to be carried.
Intelligence is pretty obviously good to stay. But at the same time, I have issues making it important in play. I'll get back to this one. It might even take on a few attributes normally given to Wisdom in more modern games (ability to notice bad shit going on).
Wisdom needs a name change. Something to make it suit the setting better. I'm thinking Courage. Courage is a key stat in Top Secret, and should come up a lot in a military game. Maybe even too much? Maybe Courage should be a saving throw instead of a stat... Same thing for resisting torture and stuff (typical willpower / wisdom stuff). CyberPunk had Cool instead of Wisdom which works too. Definitely a stat that needs to be jiggled with.
Dexterity is an obvious must-have stat in a modern military game. Guns work better if you are quick to point them at your enemies, right? We'll just leave this one alone.
Constitution is also a standard must-have. No problems here.
Charisma I intend to make more important. MERC tracked a sub-stat called Voice, which you used to get your pinned and under fire buddies to get their acts together. By allowing a high Charisma character to support his friends when the shit goes down, we can make it pretty important in combat, not just in hiring retainers and getting better pay.
- - -
So, back to Wisdom. What do we call it? What does it cover? How do I make it important without making it TOO important? I was almost worried about making Strength a useless stat, so that's why I think we'll go with Strength minimums for weapons and the encumbrance modifiers, so it sucks to short-change it too much. So I want Wisdom to be practically as important. My first response is that it is vital in post 2000 era games because it is tied to searching, spotting and other senses, but I think I would rather tie that to Intelligence instead of Wisdom. Ideas?