S&S Chargen example

For discussion of the original 1978 rules and for the revised second edition that is entering development.

S&S Chargen example

Postby Dyson Logos » Fri Dec 17, 2010 9:07 pm

Back in April of 2009, I pulled out my classic S&S book and threw together a character, going through the chargen process to demonstrate it to the readers of my blog, as well as to give a bit of insight into the system.

http://rpgcharacters.wordpress.com/2009 ... or-gessek/
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Re: S&S Chargen example

Postby Blood axe » Sun Dec 19, 2010 4:27 am

Interesting. Is the game anything like Star Frontiers?? Its an old favorite of mine. I even have the rae Zebulon's Space Guide!
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: S&S Chargen example

Postby aramis » Thu Dec 23, 2010 12:35 pm

Blood axe wrote:Interesting. Is the game anything like Star Frontiers?? Its an old favorite of mine. I even have the rae Zebulon's Space Guide!

Nope. Pretty much everything is unlike SFAD.

S&S brief overview
8 stats, 10.5 average, 1-20 range; 6 are rolled on 3d6, 2 rolled on 1d6 (with hefty racial bonuses)
Most actions resolved by 1d20 vs attribute. No skill system.
Setting is a Star Trek Pastiche, but with lots of other strong influences pulling it out of being strictly trek.
Class & Level, but primary benefits of level are additional gear and raise an attribute by 1 each new level.
Class determines what gets you XP, rather than having special abilities.
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