Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, late morning, Turn 3Tret opens the door, revealing yet another filthy chamber. Cooking and mending implements, along with crude toys, litter the room, much of it covered with a fresh layer of soot. You can smell the smoke from last night's fire more strongly than before.
Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.