So I'd like to start a new thread on mutation rules changes. I'm not quite sure how to explain what I'm going for but I'll try. I want to revise my mutation augment idea. The idea is that you have the base mutation, like increased strength or quickness, and you have augments for it. Now not all mutations would have these augments but those that do can have up to five augment ranks. Starting at first level and rising every four levels after (5th, 9th, 13th and 17th) the mutant's rank his mutations rises by one up to the mutation's MSMod. Each mutation augment costs a cumulative amount of focus points. The maximum amount focus any one character can have being equal to the lower of the mutant's Constitution or Willpower plus one and a half his or her character level (increase this to his or her whole character level for higher powered campaigns). Focus regenerates at a rate of one point every three rounds. I drew some partial inspiration from Exalted's Charms and motes. Feel free ti pick apart this idea of mine at-will.
P.S. What rank would you give an augment like this and what mutation(s) would you tie it to?