Effric raises his hand and speaks the words of power. A mist rises about him, enough to confuse the owl bear. A toss of rations further distracts the beast.
Save vs. paralysis! [1d20] = 3The distraction is enough and the party quickly and quietly filter through to the other side of the triangular room. The hallway beyond is open and, barreling around the corner, right at you is a Troll carrying a 12' long fauchard-fork. Apparently the owl bear's keeper, he spots you and yells something in Trollish. Something not so nice, you'd guess.
Actions?Hit points and marching order
Effric 10/10 <4/1>
Morgan 17/18
--Calthas 13/13
Tavin 9/9 <>
Father Redmond 13/13 <>
Caydon 11/11
--Thurwin 5/5 <sleep/sleep>