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Re: OOC Chat

PostPosted: Mon May 14, 2012 5:32 pm
by Vargr1105
A natural 19 on an Attack Roll, 1 measly point of damage, but Balfa still gibs a frog. The Deities have truly blessed his ax. :)

Re: OOC Chat

PostPosted: Tue May 15, 2012 10:33 pm
by connivingsumo
Vargr1105 wrote:A natural 19 on an Attack Roll, 1 measly point of damage, but Balfa still gibs a frog. The Deities have truly blessed his ax. :)

:lol: :mrgreen:

Re: OOC Chat

PostPosted: Tue May 15, 2012 11:50 pm
by Scalydemon
Hi, just to clarify the way I work a few rules related things :)

Not doing anything special for atk rolls of a 1 or 20
0 hit points is unconscious but stable. -1 or below is muerte
If you shoot a missle weapon into an active melee - and roll a 1 or 2, then I reroll to see if you hit a nearby combatant
I give 5x the listed EXP amt for monsters slain

And I will also be putting up an EXP/GP acquired thread :ugeek:

Re: OOC Chat

PostPosted: Wed May 16, 2012 1:52 am
by connivingsumo
Scalydemon wrote:Hi, just to clarify the way I work a few rules related things :)

Not doing anything special for atk rolls of a 1 or 20
0 hit points is unconscious but stable. -1 or below is muerte
If you shoot a missle weapon into an active melee - and roll a 1 or 2, then I reroll to see if you hit a nearby combatant
I give 5x the listed EXP amt for monsters slain

And I will also be putting up an EXP/GP acquired thread :ugeek:

Works for me!

- "muerte" :lol:

Re: OOC Chat

PostPosted: Sat May 19, 2012 3:56 am
by Jeffery St. Clair
Thank you, Mr. DM sir, for continuing to have Leon hack and slash - this week at work was nuts, and as you could see, I didn't make it online to check the game.

Re: OOC Chat

PostPosted: Sat May 19, 2012 5:11 am
by Scalydemon
No problem JSC, this game is admittantly going faster than I advertised. Just like to make combats fairly expeditous when possible to keep the game moving :D

Re: OOC Chat

PostPosted: Sat May 19, 2012 5:47 am
by connivingsumo
Scalydemon wrote:No problem JSC, this game is admittantly going faster than I advertised. Just like to make combats fairly expeditous when possible to keep the game moving :D

Very true, Scalydemon! You advertised a posting rate of 2x/week - but this game has moved much faster than that! :D

Just an observation :mrgreen:

Re: OOC Chat

PostPosted: Wed May 30, 2012 10:27 pm
by Scalydemon
Image

Re: OOC Chat

PostPosted: Fri Jun 01, 2012 8:38 pm
by Vargr1105
A question. What are the rules (if any) for going into fully defensive combat mode?

As Balfa can't injure the frankestein-thing I want him to keep distracting it but making no attack roll, worrying only about not being hit by the thing.

Re: OOC Chat

PostPosted: Fri Jun 01, 2012 8:49 pm
by Scalydemon
Hi, You would get a -2 to your AC for going 'full defense'