Blood axe wrote:Ok, what about creatures and problems without gold/treasure?? No XP? Thats why you need to think about the XP reward and not just use GP=XP.
Blood axe wrote:I guess it all balances out in the end....but I prefer more Xp for actions, role-play ,etc and less for gold.
Blood axe wrote:As the OP brought up, LL isnt totally with the original rule, as there are no XP for magic items. I guess its just a matter of personal preference. (house rules)
Blood axe wrote:It just seemed when I used the gp=xp , the characters gained level extremely fast. Maybe I should try it out again, as I do have a low-level game going now.
The Keep on the Borderlands- level 1.
Dyson Logos wrote:Blood axe wrote:It just seemed when I used the gp=xp , the characters gained level extremely fast. Maybe I should try it out again, as I do have a low-level game going now.
The Keep on the Borderlands- level 1.
That really depends 100% on how much gold you give them. I've played with gp for xp in one campaign where it took 6 12 hour sessions for my cleric to reach level 3.
Blood axe wrote:It just seemed when I used the gp=xp , the characters gained level extremely fast. Maybe I should try it out again, as I do have a low-level game going now.
The Keep on the Borderlands- level 1.
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