Class; Orc

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Class; Orc

Postby Blood axe » Wed Sep 25, 2013 2:30 pm

Orc
Requirements; CON 9 STR 9
Prime Requisite; STR
Hit Dice; d8
Maximum Level; 8
Attack & Save as Fighter

Orcs have beastial pig like faces and red eyes. The average Orc is about 6 feet tall. They suffer a penalty of -1 to attack in sulight or bright lights. Orcs have 60' infravision. They hate Dwarves & Elves. Some speak the languages of Goblins, Hobgoblins, & Ogres. They can detect traps involving stonework on 1 in 6. (as Dwarf) Some Orcs leave their tribe to become mercenaries.

1 1d8 xp 0
2 2d8 xp 2200
3 3d8 xp 4400
4 4d8 xp 8800
5 5d8 xp 17500
6 6d8 xp 35000
7 7d8 xp 70000
8 8d8 xp 140000

STR 9/18
INT 3/15
WIS 3/13
DEX 3/17
CON 9/18
CHR 3/12
Last edited by Blood axe on Tue Oct 01, 2013 10:05 pm, edited 1 time in total.
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Re: Class; Orc

Postby Blood axe » Thu Sep 26, 2013 9:16 pm

[url]Image[/url][/url]
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Re: Class; Orc

Postby jackel » Sun Sep 29, 2013 3:20 pm

I like the picture.
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Re: Class; Orc

Postby Blood axe » Sun Sep 29, 2013 3:36 pm

jackel wrote:I like the picture.



Thanks. I think its from the cover of one of the Driz't dark elf books.
It looks more like an ape.
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Re: Class; Orc

Postby kipper » Sun Sep 29, 2013 5:29 pm

"Orcs are ugly human-like creatures who look like a combination of animal and man." (B40). Illo fits that description well :).
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Re: Class; Orc

Postby Black Wyvern » Tue Oct 01, 2013 1:12 am

I know I sound like a broken record but XP progression seems low here too. I don't like orcs having 90' infravision. Don't know why but I just don't think it is cool for them to see further than a dwarf in the dark even if they have a penalty to seeing in the light.
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Re: Class; Orc

Postby Blood axe » Tue Oct 01, 2013 1:18 am

Black Wyvern wrote:I know I sound like a broken record but XP progression seems low here too. I don't like orcs having 90' infravision. Don't know why but I just don't think it is cool for them to see further than a dwarf in the dark even if they have a penalty to seeing in the light.



Yes, I put in my other post that I will have change XP across the board for all the humanoids.
Check Kobold & Goblin now. Thanks for the input. Im trying to get there!

If you go by LL- there is NO mention of Infravision at all. Yes, 60' would be better.
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But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Class; Orc

Postby Black Wyvern » Tue Oct 01, 2013 1:35 am

In the first paragraph of page 60, the first monster page it says, "It is assumed that all monsters, except NPC humans, have
infravision of 60'." I figured it was there, Dan didn't miss much that is in B/X. So every non-human has 60' infravision, unless the description says otherwise.

Yeah I know on the XP. I just am compulsive. Hope I am not coming across nit picky. I really think it is awesome someone is doing this.
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Re: Class; Orc

Postby Blood axe » Tue Oct 01, 2013 2:10 am

Black Wyvern wrote:In the first paragraph of page 60, the first monster page it says, "It is assumed that all monsters, except NPC humans, have
infravision of 60'." I figured it was there, Dan didn't miss much that is in B/X. So every non-human has 60' infravision, unless the description says otherwise.

Yeah I know on the XP. I just am compulsive. Hope I am not coming across nit picky. I really think it is awesome someone is doing this.



Wow, missed that! LOL. :oops:

Nah...not nit picky. All comments & ideas help. Though I cant guarantee to use all of them! I want to keep the simple basic LL theme.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Class; Orc

Postby Blood axe » Tue Oct 01, 2013 10:10 pm

Revised:

Orc
Requirements; CON 9 STR 9
Prime Requisite; STR
Hit Dice; d8
Maximum Level; 8
Attack & Save as Fighter

Orcs have beastial pig like faces and red eyes. The average Orc is about 6 feet tall. They suffer a penalty of -1 to attack in sulight or bright lights. Orcs have 60' infravision. They hate Dwarves & Elves. Some speak the languages of Goblins, Hobgoblins, & Ogres. They can detect traps involving stonework on 1 in 6. (as Dwarf) Some Orcs leave their tribe to become mercenaries.

1 1d8 xp 0
2 2d8 xp 2200
3 3d8 xp 4400
4 4d8 xp 8800
5 5d8 xp 17500
6 6d8 xp 35000 Raiding Party
7 7d8 xp 70000 Only the strong survive
8 8d8 xp 140000 Tribe

Raiding party- 2d4 orc warriors join the character

Only the strong survive- Orc character gets +1 to damage rolls in melee

Tribe- an entire tribe chooses the Orc character as chief. 1d6 x10 orcs + females/young.

STR 9/18
INT 3/15
WIS 3/13
DEX 3/17
CON 9/18
CHR 3/12
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

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