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Re: Skull Mountain: Deeper

PostPosted: Tue Jun 14, 2011 12:41 am
by Spanningtree
Dieter mutters We have company!

Re: Skull Mountain: Deeper

PostPosted: Tue Jun 14, 2011 3:05 am
by Scalydemon
Anadrea

"Could be cultists, could be sconces...At any rate I say we head towards it and confront it"

Re: Skull Mountain: Deeper

PostPosted: Tue Jun 14, 2011 8:51 pm
by greyarea
The way west leads to a T intersection, leading north and south.

Image

There is a strong, flickering glow to the south and around the corner to the west.

To the north, you see what looks to be a wet patch on this otherwise dry passage about halfway to another T junction. There is a fainter glow in that direction.

Re: Skull Mountain: Deeper

PostPosted: Tue Jun 14, 2011 10:18 pm
by connivingsumo
Dandy Dwarf Cleric "Flip yer coin again... err... mebbeh pick a coin with more than two sides!"

Re: Skull Mountain: Deeper

PostPosted: Tue Jun 14, 2011 11:11 pm
by Spanningtree
Dieter

Indeed, either way for me. It might be prudent to give the wet spot to the north some inspection before getting to close if we head that direction.

Re: Skull Mountain: Deeper

PostPosted: Wed Jun 15, 2011 4:15 am
by Scalydemon
Anadrea

Peers around at her surroundings and the stone corridors

"My mother warned me about wet patches in dungeons..."

"These flickering lights to the southwest concern me. Perhaps we check that way first?"

Re: Skull Mountain: Deeper

PostPosted: Wed Jun 15, 2011 5:07 am
by Craigers07
“We might as well check this glowing light to the south. Maybe it’s another group of fanatics with torches.”

Furuk makes his way south and does a quick glance around the corner with his mirror. If there is anything noticeable he’ll alert the others. If the passage is clear he’ll continue on slowly to the west.

Re: Skull Mountain: Deeper

PostPosted: Wed Jun 15, 2011 11:03 pm
by greyarea
TRAP

Image

Furuk begins to make his way south down the corridor when the floor opens up under him and he finds himself at the bottom of a 20' pit. He is hurt badly by the fall (dmg 2d6, 10). The walls are quite steep and he will need assistance getting out of the trap.

The pit trap lies midway between your corridor and the far wall to the south.


Hit Points
Paladin Kalvain 28/36
Cleric Dandy 14/23
Sylvan Anadrea 17/22
Vismund Druid 24/27
Fighter Furuk 26/36

Re: Skull Mountain: Deeper

PostPosted: Thu Jun 16, 2011 2:36 pm
by Scalydemon
Anadrea

"Drat! We'll have to be more careful.."

Gets her 50' rope from her backpack out and lowers it down to Furuk, asking others around her for assistance in dragging her armored comrade from the pit

Re: Skull Mountain: Deeper

PostPosted: Thu Jun 16, 2011 3:49 pm
by Spanningtree
Dieter

Dieter will help retrieve his friend from the pit. Were lucky he's alive. Careful will have to be our new moniker.