3. Save a Horse...

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Re: 3. Save a Horse...

Postby greyarea » Thu May 10, 2012 2:20 pm

Tret, rogue

Excellent catch, Renardius. Perhaps the red pyramid is where the orcs are getting their orders from. Pytor, do you or your friends know what could be there? asks Tret
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Re: 3. Save a Horse...

Postby Spanningtree » Thu May 10, 2012 3:45 pm

Soldath - Mage

Excellent deduction Renardius... with all that is going on is this area of late perhaps our path will lead to this pyramid eventually. Cigarette behind the ear he will get back to his encore. Eventually he will try to get some sleep after signing autographs.
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Re: 3. Save a Horse...

Postby connivingsumo » Thu May 10, 2012 11:35 pm

BIZ: MU

Is intrigued by the tapestry / map idea. When she was invisible, she traveled out and along some of the streams outside of the fort we were holed up in... she will see if her memory of the geography matches any part of that blanket!
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Re: 3. Save a Horse...

Postby tumblingdice » Fri May 11, 2012 12:05 am

Biz, you were never more than a few hundred yards from the homestead while you were invisible. No memories triggered. Sorry. :(

Any stories of your homeland you wish to share? You don't have to elaborate on the details as a player. It's assumed that Biz will know what she's talking about.
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Re: 3. Save a Horse...

Postby tumblingdice » Sun May 13, 2012 2:25 am

greyarea wrote:Tret, rogue

Excellent catch, Renardius. Perhaps the red pyramid is where the orcs are getting their orders from. Pytor, do you or your friends know what could be there? asks Tret

Pyotr scratches his beard for a moment. "Nothing I know of," he says. "But then, seldom go that way."

OC: Still waiting. Contractions coming and going...
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 3. Save a Horse...

Postby badams30 » Sun May 13, 2012 5:59 pm

Athelstan - Fighter

Athelstan will clean up and once the merriment is over, he's ready to crash out. If the house needs volunteers for watch, he'll fill in as needed. He'll thank the hosts for their healing magic as well....

OOC: I guess the plan was to go to the various homesteds in order, trying to see what's going on? That works for me.
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Re: 3. Save a Horse...

Postby tumblingdice » Mon May 14, 2012 6:24 pm

Athelstan, Kuzma and Irina both cast CLW on you, healing you for a total of 8 hp. Hit point total updated on character status page. No need to keep watch. There are plenty of other able-bodied people at the homestead who didn't almost get killed today.

Any other actions before the party winds down?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 3. Save a Horse...

Postby tumblingdice » Thu Jun 14, 2012 12:23 am

You settle in for some well-deserved rest. The night passes without incident.

The action continues in Chapter 4. Searching the Settlements...
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