Einar discovers that one of the keys unlocks both the kitchen and balcony gates.
The 5'-wide balcony overlooks the foyer, the floor of which is 20' below. The foyer is currently empty.
The kitchen is very large: it must support a lot of eaters. There is a cauldron hanging over a bed of coals in a fireplace, counters are set along the walls with various crockery on them, and several casks, boxes, barrels, and sacks are stacked in the corners. Most of the foodstuff is dried fish, various fungi, and some kelp-like plants. There is nothing of particular value or interest here.
Einar discovers that one of the keys opens the gate at the top of the stairs, which he picked earlier. The third key must fit the prisoners' shackles.
Actions?Hit points and marching orderGrimes 24/34
--Furuk 36/36
Dieter 18/18
--Dandy 18/23
Einar 11/11