5. Viper (Jaggadash) Goblin Lair

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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Thu Jan 03, 2013 9:42 pm

Tret, rogue

Thank you, Renardius. Tret immediately goes back to give another listen at the spiked door. Just to be sure.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Fri Jan 04, 2013 2:04 am

Renardius casts two Cure Light Wounds spells on Tret (5 hp, 4 hp). Hit point total updated...to 11! :?

Tret hears nothing past the spiked door.

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Fri Jan 04, 2013 2:26 am

Athelstan - Fighter

Athelstan waits for the all clear on the traps, then he'll enter first if that's okay with everyone. He'll enter sword raised, ready for trouble.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Fri Jan 04, 2013 2:32 am

Tret, rogue

Tret checks for traps again. Finding nothing, he will help unspike the door.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Blood axe » Fri Jan 04, 2013 5:10 am

badams30 wrote:Athelstan - Fighter

Athelstan waits for the all clear on the traps, then he'll enter first if that's okay with everyone. He'll enter sword raised, ready for trouble.


Harn backs him up, shield & weapon ready.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Fri Jan 04, 2013 6:09 pm

Soldath - Mage

Soldath is at the ready.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Sat Jan 05, 2013 1:54 am

Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, late morning, Turn 1

Tret unspikes the door. Athelstan gives it a shove, and the door opens outward. The rest of you follow. Beyond the door is a chamber about ten by twenty feet. Doors similar to the one you just opened lie to the west and the south. The room is littered with trash, so much that you can't really tell what it may have been used for.

Image

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Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Sat Jan 05, 2013 2:07 am

Tret, rogue

Tret listens at both doors, the west one first and then the south. One of you can check that garbage for something while I'm at this, he says.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Sat Jan 05, 2013 2:22 am

Athelstan - Fighter

Athelstan sighs audibly at the sight of the filth, glancing at Renardius, he chuckles "Is this a Traldaran lair, or goblin lair? Damn garbage... watch out for snakes, they seem to be popular here."

Athelstan will maintain a watch, but won't dig through the rubbish.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Sat Jan 05, 2013 11:46 pm

Tret, you don't hear anything at either door.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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