New Game. Adventurers wanted!

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Re: New Game. Adventurers wanted!

Postby AndrewNI » Thu Aug 30, 2012 10:50 pm

Name: Egbert Ferre, Class: Cleric, Deity: Trithereon

HP: 7
AC: 4

STR - 11 (mod: 0), DEX - 9 (mod: 0), CON - 13 (mod: +1), INT - 9 (mod: 0), WIS - 16 (mod: +2), CHA: 10 (mod: 0)

XP Adjustment: +10%

Memorised spell: Cure Light Wounds

Weapons and Armour:
Bastard Sword (usable due to deity)
Sling w/ 10 Bullets
Banded Mail

Equipment:
Silver Holy Symbol of Trithereon
Backpack
Trail Rations (for 6 days)
Waterskin
Lantern
Flask of Oil (x4)
Flint and Steel
Large Sack

Coinage:
9 gp, 4 sp
Last edited by AndrewNI on Sun Sep 02, 2012 12:47 am, edited 1 time in total.
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Re: New Game. Adventurers wanted!

Postby 3llense'g » Fri Aug 31, 2012 5:29 am

Drieton Sul
Image
Vornheim & Searchers of the Unknown is all you need! Read my blog, Countersong!
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Re: New Game. Adventurers wanted!

Postby tumblingdice » Sat Sep 01, 2012 3:16 pm

Room for one more, or are you full?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: New Game. Adventurers wanted!

Postby Blood axe » Sat Sep 01, 2012 3:48 pm

Always room for you Dice man! :D
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: New Game. Adventurers wanted!

Postby tumblingdice » Sat Sep 01, 2012 3:51 pm

Great! Shall I play a MU?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: New Game. Adventurers wanted!

Postby Blood axe » Sat Sep 01, 2012 5:28 pm

tumblingdice wrote:Great! Shall I play a MU?



Its the only class not represented, but its not 100% necessary. You can play whatever you want.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: New Game. Adventurers wanted!

Postby 3llense'g » Sun Sep 02, 2012 7:04 am

Blood axe wrote:
tumblingdice wrote:Great! Shall I play a MU?



Its the only class not represented, but its not 100% necessary. You can play whatever you want.

Except a bard. We hates them, precious. :P
Vornheim & Searchers of the Unknown is all you need! Read my blog, Countersong!
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Re: New Game. Adventurers wanted!

Postby tumblingdice » Sun Sep 02, 2012 11:59 am

3llense'g wrote:
Blood axe wrote:
tumblingdice wrote:Great! Shall I play a MU?



Its the only class not represented, but its not 100% necessary. You can play whatever you want.

Except a bard. We hates them, precious. :P

:lol: That's all right. I play guitar and sing in real life. Playing a bard would be no escape for me.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: New Game. Adventurers wanted!

Postby tumblingdice » Sun Sep 02, 2012 2:14 pm

BA, should I roll my own stats? I notice that you rolled for other players.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: New Game. Adventurers wanted!

Postby Blood axe » Sun Sep 02, 2012 3:20 pm

tumblingdice wrote:BA, should I roll my own stats? I notice that you rolled for other players.


Ill roll, then you can rearrange & adjust. You get to add 1 point to any stat for being a returning player. Ill get the rolls up tonight. Then you can decide class & such.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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