[Autorealm] Old school blue map

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[Autorealm] Old school blue map

Postby knightvision » Fri Apr 06, 2012 4:01 am

Crits welcome

Image
Website/blog: Knightvisiongames.com
KVG produces Labyrinth Lord adventure modules. Check out the blog and Twitter feed to stay connected.
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Re: [Autorealm] Old school blue map

Postby knightvision » Sat Apr 07, 2012 1:12 am

Well after no replies. I think I might make the items on the map (coffins, stairs, etc) black vs. light blue. I think they get "lost" on the map. :lol:
Website/blog: Knightvisiongames.com
KVG produces Labyrinth Lord adventure modules. Check out the blog and Twitter feed to stay connected.
Twitter: @kvgames
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Re: [Autorealm] Old school blue map

Postby Mark » Sat Apr 07, 2012 12:58 pm

knightvision wrote:Well after no replies. I think I might make the items on the map (coffins, stairs, etc) black vs. light blue. I think they get "lost" on the map. :lol:


I agree with the "lost" statement. Either differing shades of blue for the foreground and background or completely different colors would help the elements stand out more.
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Re: [Autorealm] Old school blue map

Postby knightvision » Sat Apr 07, 2012 2:06 pm

Ok, so after 48 hours straight of staring at the map I'm not going crazy!
Website/blog: Knightvisiongames.com
KVG produces Labyrinth Lord adventure modules. Check out the blog and Twitter feed to stay connected.
Twitter: @kvgames
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Re: [Autorealm] Old school blue map

Postby knightvision » Mon Jul 02, 2012 1:00 pm

I started a series, a couple of weeks ago, called Free Map Friday on my blog - old school blue maps for your enjoyment! ;)
Website/blog: Knightvisiongames.com
KVG produces Labyrinth Lord adventure modules. Check out the blog and Twitter feed to stay connected.
Twitter: @kvgames
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