gentleman john wrote:Just use the Monster Experience Points Table on page 49. For every extra ability that the opponent has compared to a Fighter, add the bonus XP. Thus, a 4th level fighter (4d8 HP = 4 HD) would have 80 XP, a 4th level Cleric (4d6 HP = 3 HD, turn undead, cast Cleric spells) would have 80 XP (50 + 15 + 15), while a 4th level Magic User (4d4 HP = 2 HD, cast Magic User spells) would have 29 XP (20 + 9). Or you could just say that 1 level = 1 HD, regardless.
If you want to calculate the to-hit number, then either use the Character Attack Table or the Monster Attack Table on page 60. It doesn't matter which one you use, although if you are using level/class as your basis, you may prefer the Character Attack Table.
In the end, it doesn't matter so long as you are consistent with your group. It's not like the Game Police are going to turn up and demand stop having fun.
goaldilmun wrote:New to the game. Wondering how XP and THC is to be calculated when creating levelled human opponents? There seem to be no actual rules for this in the rulebooks.
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