You work your way into range as the cultists run towards you. They are obviously crazed, and seem to be in a berzerk-like state.
Cygnus gets in range and, at his command, grasses and weeds sprout from the hard earth and entangle the cultists. All but one (save vs spells, F1, 10, 18, 3, 1, 7, 9, 17) are ensnared and the one not completely ensnared is moving slowly as the weeds grasp at his legs.
Dandy the Cleric throws his mighty Dwarven hammer, (d20, 6+4=10, HIT) which smashes into the non-entangled cultist (dmg 1d6 5x2=10) killing him instantly. The magical hammer reverses course and returns to the cleric's hand.
Kalvain looses a bolt from his crossbow (d20, 8+1=9, HIT) hitting a cultist (dmg 1d8, 2) in the shoulder. The cultist screams in rage and pain.
Anadrea follows the bolt with a pair of arrows, one after the other. The first (d20, 1+2=3, MISS) flies wide while the second (d20, 11+2=13, HIT) finds its mark. The target screams in pain (dmg 1d8, 4) and falls silent as death overtakes him.
Dieter is yet out of range for a dart throw to be effective so works his way closer.
Furuk launches a bolt as well and (d20, 10+2=12, HIT) scores a hit on an entangled cultist, (dmg 1d8, 6) killing him instantly.
Maeglin cannot find a leader among the berzerking pack and looses his arrow at the first target of opportunity. His arrow (d20, 13+2=15, HIT) flies true and (dmg 1d6, 6) ends the life of another cultist.
Of the seven that were charging, four are dead and one wounded and entangled. The other two rage impotently against their floral bonds.
Actions?