A character can only
attempt to look for secret doors once in any given area, and it
takes 1 turn. A second attempt cannot be made in the same
area.
Players must declare that their characters are actively looking for
traps, and they must be looking in the right place. This roll
may only be made once in a particular location, and it takes 1
turn per effort made.
Character actions that take one turn can
include looking for secret doors or traps in a 10Ê x 10Ê room,
or moving the full movement rate (120 feet unless heavily
encumbered) while mapping.
In the first example, searching for doors is restricted to an "area", in the second example, searching for traps is restricted to a certain "location" and in the third, it is said that a 10'x10' segment needs 1 turn.
Now these are the questions:
- Does this mean that when pressing forward through a tunnel (which is typically 10' wide), players would have to stop every turn to search for traps or secret doors if they want to be safe? Is searching really restricted to such a small area? normal rooms (lets say 30'x30') would need 9 turns to be searched, this seems quite a lot!
- Do you have to search for either traps or secret doors or is this one action? Also, what is with searching for treasure? Is this also a seperate action?
- How can you look in the "right" place for a trap when entering that small area of 10'x10' already activates the trap? For example the pendulum trap in Tomb of Sigyfel is activated when one steps on its space, but when you only cansearch for a trap when being in it's space how is that supposed to work?
- How much time do basic actions like jamming doors, picklocking, listeining, need?
Let's say two heros come into a 40'x40' room: Could one decide to search for traps, the other for secret doors, both needing 16 turns together?