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Re: Skull Mountain: Deeper

PostPosted: Fri Jun 10, 2011 5:10 pm
by connivingsumo
Dandy Dwarf Cleric

on that note... Dandy readies his hammer & shield! "Imma readeh! Just tell Dandy wheres ta be!"

Re: Skull Mountain: Deeper

PostPosted: Fri Jun 10, 2011 7:28 pm
by greyarea
Spanningtree wrote:OCC: The continual light spell Dieter is using has a 60' radius with an illumination similar to a torch whereas a torch or lantern both have a 30' radius. @ GM: Does Dieter notice a change in the output of his light source? Is the grid on the map scaled to 10'?


OOC: Sorry, I was just trying to add flavor in how dark the place was. It is not supernaturally dark nor The light source is sufficient in most ways, although you have a group relying on a single source of light -- a second source might be helpful is all I was trying to get across. (Ever been camping and trying to use your lantern while hiking down a path? Much different than using it at the campsite. Tends to make harsh shadows, etc.) The light source is more than enough from a gaming perspective and with Dieter in the center of the pack, it is good for both the front and rear guard.

The grid is scaled to 10'

Sheesh, so much for creating atmosphere. :)

Re: Skull Mountain: Deeper

PostPosted: Fri Jun 10, 2011 9:50 pm
by Spanningtree
Craigers07 wrote:OOC: When I wrote my last post I forgot you had the continual light spell cast Spanning. I apologize for any confusion. I’m not sure why that wouldn’t be sufficient for all of us to see. We’ll see what the DM says.


OCC: No problem, I was wondering why we didn't have enough light. :)

Dieter: Underground is pretty stifling. Of course thats where the baddies have to go...

Re: Skull Mountain: Deeper

PostPosted: Fri Jun 10, 2011 10:33 pm
by greyarea
Looking west you see the corridor go on.

Image

Re: Skull Mountain: Deeper

PostPosted: Sat Jun 11, 2011 12:09 am
by greyarea
Maeglin, m-u/thief (NPC)

Searches for traps.

"This place is a maze."

Re: Skull Mountain: Deeper

PostPosted: Sat Jun 11, 2011 12:16 am
by Spanningtree
Dieter

Maybe we try the first tunnel headed toward  the north?

Re: Skull Mountain: Deeper

PostPosted: Sat Jun 11, 2011 3:19 am
by Scalydemon
Anadrea

"Aye, to the north. I'd follow you anywhere good sirs..."

Re: Skull Mountain: Deeper

PostPosted: Mon Jun 13, 2011 5:43 am
by Craigers07
“The first passage to the north it is.”

Furuk continues on beside Kalvain.

Re: Skull Mountain: Deeper

PostPosted: Mon Jun 13, 2011 3:55 pm
by greyarea
The first passage north ends in a dead-end slightly less than ten feet in.

When you turn back to the east-west corridor, you notice a slight, flickering glow from the south passage at the T-junction to your west.

Re: Skull Mountain: Deeper

PostPosted: Mon Jun 13, 2011 8:56 pm
by connivingsumo
Dandy Dwarf Cleric gets ready to toss his hammer!

under his breath he says... "I seen ye! Ya lil' sneak!" ...and having no idea of what he really saw.