Return to the Temple

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Re: Return to the Temple

Postby kwll » Thu Aug 20, 2015 12:21 pm

Calthas lets lose an arrow at the nearest gnoll.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
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Re: Return to the Temple

Postby tumblingdice » Thu Aug 20, 2015 11:34 pm

Morgan charges in, bastard sword swinging at the first gnoll he comes in contact with.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Return to the Temple

Postby greyarea » Fri Aug 21, 2015 3:20 pm

Gnoll You Didn't!

With the initiative, the party strikes first.

Effric attempts to charm the largest gnoll. save vs spells [1d20] = 9 The gnoll's eyes glaze over and he says, Aroo?
Thurwin fires a bolt of energy at the nearest gnoll. thurwin attack [1d20] = 9 It misses, fizzling out in the far wall.
Calthas fires an arrow at the same gnoll. Calthas ranged attack [1d20+2] = 6+2 = 8 His arrow flies wide.
Morgan charges in, attacking a gnoll with his sword. Morgan melee [1d20+3] = 10+3 = 13 The blade sinks in dmg [2d4+3] = 2+3 = 5 and the dog-beast is severely injured.
Caydon (autopilot) fires an arrow too, caydon attack [1d20+2] = 11+2 = 13 but it doesn't connect.
Tavin (autopilot) throws a throwing star tavin attack [1d20+2] = 19+2 = 21 dmg [1d4] = 1 which injures Morgan's opponent.
Joe and Darryl both wade in with swords, attacking the third gnoll to hit [1d20] = 12to hit [1d20] = 20 which dodges Joe's blade but into Darryl's critical hit! [1d20] = 17 hitting the gnoll in the throat! dmg [1d6] = 5 The gnoll clutches at his throat, injured and unable to bark or attack!
Calmert wades in with his mace to hit [1d20+1] = 14+1 = 15 dmg [1d6+2] = 3+2 = 5 braining Morgan's opponent!
Jay watches the back to avoid getting ambushed.

One gnoll is charmed! One is dead and the other cannot attack as it clutches its throat!

The gnolls in the next room begin flooding in, five in total!

Actions?

Hit points and marching order
Effric 10/10 <4,2>
Morgan 18/18
M@A1 (Joe)
M@A2 (Darryl)
--Calthas 13/13
Tavin 9/9 <CLW>
Calmert
Caydon 11/11
--Thurwin 13/13 <Sleep x2, Stinking Cloud>
M@A3 (Jay)
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Re: Return to the Temple

Postby merias » Fri Aug 21, 2015 3:39 pm

Effric, Druid

Effric says to his new minion in the common toungue, also motioning with his free hand "Quickly stand with me and help protect me and my friends!" He readies his scimitar against the onslaught.

Then, to the rest of the group, "Does anyone speak Gnoll?"

ooc: Forgot about the potential language issue...d'oh!
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Re: Return to the Temple

Postby badams30 » Fri Aug 21, 2015 5:35 pm

Thurwin - Wizard

Thurwin sees the other gnolls and says at almost a whisper "My goodness." And he quickly casts a sleep spell on the gnolls....
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Re: Return to the Temple

Postby kwll » Sat Aug 22, 2015 9:22 am

Calthas casts another arrow at one of the incoming gnolls.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
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Re: Return to the Temple

Postby tumblingdice » Sat Aug 22, 2015 5:39 pm

Morgan turns next to the closest, non-charmed gnoll. "Feel the wrath of Heironeous, demon-spawn!" he hollers, swinging his sword with all his might.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Return to the Temple

Postby Spanningtree » Sat Aug 22, 2015 9:52 pm

Tavin - Monk

Tavin draws his sword and reaches out to the closest gnoll.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Return to the Temple

Postby greyarea » Sun Aug 23, 2015 7:09 pm

INITIATIVE baddies [1d6] = 1 party [1d6] = 5

Thurwin casts sleep number affected [2d8] = 8 and four of the gnolls drop into magical slumber.
Effric tries to communicate with his new "friend". The gnoll gets excited by the hand motioning but otherwise has no idea what's going on.
Calthas fires an arrow Calthas fires an arrow [1d20+2] = 4+2 = 6 which sails over the head of a gnoll as it drops to sleep.
Morgan swings his mighty sword Morgan melee [1d20+3] = 13+3 = 16 dmg [2d4+3] = 5+3 = 8 ending the choking gnoll.
Tavin stabs in the Pecking Goose Technique Tavin melee [1d20] = 13 dmg [2d4] = 4 stabbing the belly of the last gnoll.
Calmert Calmert melee [1d20+1] = 20+1 = 21 CRIT [1d20] = 11 dmg [1d6+2] = 4+2 = 6 ruptures the spleen with his blow. The gnoll dies on impact.

There is a charmed gnoll who is excited yet confused. He wants to be Effric's best friend. There are also four sleeping gnolls, magically slumbered and running in their sleep.

The bare stone walls of this place have only a peg or two here and there, and three brackets with unlit torches in them. The
floor likewise is plain stone blocks. A rude wooden table is against the east wall, just south of the eastern door, with three stools nearby. The south door has a spy hole, which might be why they were ready for you!

Actions?

Hit points and marching order
Effric 10/10 <4,2>
Morgan 18/18
M@A1 (Joe)
M@A2 (Darryl)
--Calthas 13/13
Tavin 9/9 <CLW>
Calmert
Caydon 11/11
--Thurwin 13/13 <Sleep x2, Stinking Cloud>
M@A3 (Jay)
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Re: Return to the Temple

Postby badams30 » Sun Aug 23, 2015 7:57 pm

Thurwin - Wizard

Thurwin surveys the gnoll-o-rama and nods approvingly. "Nasty creatures, aren't they? What shall we do with them now?" He chuckles at the gnoll who is now Effric's BFF. "Looks like we may have a helpful if not unpleasant ally down here, eh Effric?"

Thurwin will carefully step around the snoozing gnolls and begin to search the room.
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