by smarttman » Tue Jun 12, 2012 7:22 pm
I was thinking of maybe doing a pretty simple system of basically implanting 'regular' equipment into someone's body. They could only have a certain amount of implants (based on constitution), it would cost a lot to get them installed, and there would need to be some kind of drawback (I was thinking there would be some kind of hit to attributes, or maybe they would need to be repaired/maintained).
Or, I could possibly just make a short list of 20 or 30 implants. Hmmm.
Here is a quick write-up I did. Seems pretty good to me.
Ranks = Price
I- 100 credits
II- 1,000 credits
III- 5,000 credits
Can have 1 implant for every 3 points in Constitution
Head Implants
II Nightvision Eyes: You can see in total darkness up to 60 ft, but you can also see colors
II Translator Chip: Comes pre-programmed with 3 languages of choice. You can understand the languages, but can't necessairly speak them
II Breathing Apparatus: You can breathe in hostile environments, such as underwater or in dense smoke. You can not breathe in space, however
Torso Implants
III Nerve Forcefield: Has a 25% chance of blocking energy and mental attacks
III Subdermal Armor: Unarmed, you have an AC of 6
III Heightened Immune System: Gain an additional +1 to ward off diseases, poisons and radiation
II Storage Compartmet: Have a backpack inbuilt into your torso.
Leg Implants
III Springloaded Calves: Can jump 20ft high, can make 100 ft running jumps
III High Metabolic Legs: Moves 10 ft faster than normal
II Balanced Legs: Armor penalty reduced by half when doing Athletics or Stealth checks
Arm Implants
III Weapon Implant: Can replace an arm with a melee weapon (does 1d8 damage) or a ranged weapon (1d6 damage, range of 80ft, unlimited ammo). It's design is up to you
II Extending Arms: Can make arm extended up to 10 ft, hitting opponents (unarmed) at a longer distance and allowing you to grab distant objects easily
Replacement Parts
I Senses (Ears, Nose, Eyes, Tongue, etc.)
II Arm
II Leg
I Hand/Feet
II Genitals
I Minor Things (teeth, fingers, toes, etc)
Attribute Boosts
III +1 to attribute, design is up to you
Skill boosts
II +1 to skill, design is up to you