Looking at the rules, I don't see much in the standard mutations lists that would save a PC from being exposed to the void of space. I'm thinking a basic android would be OK, but the replicants and synthetics would take damage due to things like the fluids in their bodies boiling away, etc.
Has anyone made any rules for getting "spaced"? Various science articles peg life expectancy at about 90 seconds, losing consciousness after around 10-15 seconds. Fun fact: you die quicker if you hold your breath. Should it just be "you die, no save"? Or would some rules be worthwhile for a game that might end up in space? I'm thinking something like:
A character will die in 10 rounds unless retrieved and brought back into atmosphere (spacesuit re-sealed, etc.). Character must make a save vs. death every round or lose consciousness. They also take 1d6 damage per round. Regneration can restore lost hp, but will not prevent the countdown until death.
IRL, your brain is badly affected in the first few seconds, so you're pretty much helpless & disoriented, but that's not much fun for the player that wants to try and save his PC.