Mutant Future type game

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Re: Mutant Future type game

Postby Blood axe » Sat Oct 08, 2011 9:57 pm

I wasnt meaning your character specifically, I was just meaning to everybody "in general". Sorry for the mix-up.
We would have to come up for a reason why he would aid a bunch of untrained village youths. Maybe the village helped him somehow- food, water, medical aid, even companionship.....
Maybe your character is travelling since his model is now obsolete? Reminds me of that Kurt Russell movie- Soldier. Cool character.
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Re: Mutant Future type game

Postby Blood axe » Sat Oct 08, 2011 11:55 pm

So I have decided on the "beginner" type adventure as in my other thread. You are a young untried village youth. Spanningtree will be our one "visitor" in the group.
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then the Pact is to Avenge.
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Re: Mutant Future type game

Postby Xhaosdaemon » Sun Oct 09, 2011 2:04 am

Let's make things interesting......how about you roll my character's race randomly as per the book? You could even do the caste randomly as well. Once I have that I can find a suitable picture and come up with other necessary details. Would be interesting to play something random...
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Re: Mutant Future type game

Postby Blood axe » Sun Oct 09, 2011 4:13 pm

These characters will be poor adolescent villagers out for a coming of age trial. (except Spanningtree)

So how about a pure human, mutant, or beastial human?
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But when life loses its value,
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Re: Mutant Future type game

Postby Xhaosdaemon » Sun Oct 09, 2011 4:55 pm

Any of those sound fine.....how about this, roll 1d8 and that would determine what my race would be: 1-2; Pure Human, 3-4; Ghost Mutant, 5-6; Mutant, 7-8; Bestial Human.....that would work for me if it is cool by you...
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Re: Mutant Future type game

Postby Blood axe » Sun Oct 09, 2011 5:39 pm

5- Mutant.

So come up with a pic and a few potential powers. We'll go from there. :D
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But when life loses its value,
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then the Pact is to Avenge.
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Re: Mutant Future type game

Postby Xhaosdaemon » Sun Oct 09, 2011 7:06 pm

Well here is a list of randomly rolled mutations, flaws, appearance on Invisible Castle. If you are cool with them (I used TME to roll them) we can go with that or we can figure out something else:

http://invisiblecastle.com/roller/view/3213986/ (8; Typical Mutant)

http://invisiblecastle.com/roller/view/3213987/ (4; Prime Mutations)

http://invisiblecastle.com/roller/view/3213989/ (4; Minor Mutations)

http://invisiblecastle.com/roller/view/3213990/ (07; 1 Flaw)

http://invisiblecastle.com/roller/view/3213991/ (78; Skin Color <Cream>)

http://invisiblecastle.com/roller/view/3213992/ (97; Hair Color <As unmutated, but 2 colors streaked>)

http://invisiblecastle.com/roller/view/3213993/ (69,88; Dark Green and as skin color <hair colors>)

http://invisiblecastle.com/roller/view/3213995/ (53; Other Hair Color <Carrot>)

http://invisiblecastle.com/roller/view/3213996/ (81; Eye Color <Bright Green>)

http://invisiblecastle.com/roller/view/3213997/ (115,220,519,719; Prime Mutations <Beam Eyes,Claws,Heightened Attributes,Multi-Head>)

http://invisiblecastle.com/roller/view/3213999/ (11,74,82,98; Minor Mutations <Blood Color Alteration,Physical Alteration, Physical Alteration, Underdeveloped Limb>)

http://invisiblecastle.com/roller/view/3214001/ (58; Flaw <Male Menopause>)

http://invisiblecastle.com/roller/view/3214010/ (1; Heightened Attribute:Cat Balance <Agi +d20+20,Acc +2d10,Per +2d20,App +d10,2 skill points in Stealth>)

http://invisiblecastle.com/roller/view/3214015/ (32; Multi-Head:1 extra Head <-d4 App,+10 kg,+1 Init>)

http://invisiblecastle.com/roller/view/3214016/ (11; Blood Color Alteration <Olive>)

http://invisiblecastle.com/roller/view/3214018/ (12,20; Physical Alterationx2; Four toes per foot,Sunken skull-like eye sockets <-d6+1 App>)

http://invisiblecastle.com/roller/view/3214020/ (2; Underdeveloped Limb; Beginnings of extra head <-2d6+2 App>)

http://invisiblecastle.com/roller/view/3214022/ (5; Beginnings of extra head roll; Ears)

My apologies that I can't seem to find out how to put all that into a spoiler block so it doesn't take up as much space. Also, finding a pic to show what this guy looks like will definitely be a challenge....lol
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Re: Mutant Future type game

Postby Blood axe » Sun Oct 09, 2011 8:27 pm

Yeah, you wont find a pic for that guy...lol. I want the pic first, then I'll determine stats & powers. ;)
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Mutant Future type game

Postby Xhaosdaemon » Sun Oct 09, 2011 9:08 pm

Image

That actually is a fairly decent concept photo....covers the two heads, claws, skull-like eyes...

That being said I really don't want to suggest a set of potential powers because there are so many and some are pretty hefty. Would prefer that they be rolled randomly instead of looking through lists and going "hey that looks badass, let's add it!" (which is why I made a boatload of rolls....get that random factor in there)

...it is surprising how hard I am finding it to just get a kind-of mutated human photo that isn't over-the-top (for something that has one head at least)....I am still digging though....
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Re: Mutant Future type game

Postby Blood axe » Sun Oct 09, 2011 9:25 pm

Ok, I'll stat him up- but players will only get the basics- not 100% complete game info.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

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