The
Boots give
Grimes a bit more spring to his step. He leaps across and down at the final seal lion.
Grimes Wave attack [1d20+5] = 17+5 = 22 Wave thrust before him, he skewers the beast as he lands, ending the final foe.
The rest of the party climbs down the reverse ziggurat and is at the bottom. The floor is puddled but the majority of the water has drained. There is a door to the south and a safe door to the north in the lowest tier.
Castinus checks for traps on the safe
Thief skill [1d100] = 78. Finding none, he tries to pick the lock
Thief skill [1d100] = 19and sets off a trap. The remaining glass walls shatter. Had the aquariums been still full, you would have had a wet time. The safe door opens and inside you recover 6000 sp and an azédarach necklace worth 3000 gp. Theo fills his sack and groans under the new weight. Castinus offers the necklace to
Shae.
The door to the south is of a strange metal. Castinus again checks for traps (we all know how that can go)
Thief skill [1d100] = 40 and finds none. Turning the inset handle you discover that it is unlocked and opens easily. Rather than swinging open like a regular door, the door opens like a flower, four petals blooming and revealing a corridor leading dead south and ending in a door.
Actions?Hit points and marching orderGrimes 42/46
--Furuk 25/51
Dieter 27/27 <sleep, magic missile, continual light, fireball >
--Dandy 29/33 < CLW x3, Bless, Hold Person, Delay Poison, Augury, Silence 15'r, Glyph of Warding, Cure Disease, Dispel Magic, Protection from Evil 10' radius, Cure serious wounds >
Castinus 32/34
--Shaelyyndenel 21/21 <Burning Hands, Charm Person, Continual Light, Stinking Cloud>
Einar 11/11