Second Edition Errata

For discussion of the original 1978 rules and for the revised second edition that is entering development.

Second Edition Errata

Postby Goblinoid Games » Wed Nov 21, 2012 12:36 pm

Let's hope this list stays short!

ERRATA

PAGE 7: Column 2 in the Ability Modifiers Table, values for low DEX should be positive not negative.

PAGE 10 Gorrans get a +1 bonus to Combat skill, and this is their only racial skill adjustment. There is no military skill.

PAGE 13: Navigation officers detect space hazards on a roll of 1-7 on 1d10.

PAGE 14: In the Enlisted Military description, morale is influenced at the rank of Spaceman.

PAGE 14: Technical enlisted men can detect space hazards on a roll of 1-6 on 1d10.

PAGE 16: (Character Aging) Any reference to WIS should be read as PSI

PAGE 17: Data Recorder range is 50'.

PAGE 17: Beam pistols set to explode do so after 2d4 rounds.

PAGE 21: Telepathy has a PSI cost of 6, not 13.

PAGE 21: The following text from the first paragraph should be ignored:

A character may make only one psionic attempt on any given adversary during a single encounter. For example, a character cannot try to hypnotize an adversary and, failing that, try to cast an emotion by empathic projection on that same adversary during the same encounter.


This text was used in the 1st edition, but is a limitation no longer necessary since players must spend PSI points to use powers in 2e.

PAGE 24: This text should be added just prior to the table for the probability of detecting invisible opponents:

Cross reference the creature's level or hits with INT for the probability of detecting any invisible opponents.


PAGE 26: (Psionic Combat) The example is wrong but the description above it is correct (see page 21 for a correct example). It should read:

For example: An alien creature with PSI of 16 attacks a character with PSI of 13. Since 16 - 13 = 3, the attacker needs to roll 19 or lower on 1d20 to succeed. If the character had a PSI score of 17, the attacker would need to roll 15 or lower to succeed (16 - 17 = -1).

PAGE 43: Third paragraph:

Teleportation is considered to be instantaneous. However, there is a lag period between uses of a teleporter to "recharge" the unit. This lag is 1d8x5 turns. Thus, the lag can vary between 5 and 40 minutes of game time before the teleporter can be used again. Having a Communication officer operate the teleporter allows -3 to the die roll, or -1 for a Technical enlisted man. The lag will always be at least 1 turn.


The lag should be 1d4 turns. The teleporter may only be operated once per round, but there is no minimum lag. So if a Communications officer rolls three or less, there is no lag.

PAGE 44: Tractor/Pressor beams have a range of 125,000 miles.

PAGE 46: The Dreadnought, Death Carrier, and Sting Carrier have Command Ranks of Admiral.

POINTS OF CLARIFICATION

While not errata, the comments below are directed toward clarifying points of confusion.

PAGE 47: Cost to enter/leave orbit also applies to starbases and ANY time a ship enters or leaves orbit around a stellar body or anything else.
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Re: Second Edition Errata

Postby mindshadow2k » Wed Nov 21, 2012 12:45 pm

PAGE 10: Hykhot requirements list AGL 9 this should be changed to DEX 9 and Ability Adjustments lists AGL +1 this should be DEX +1.
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Re: Second Edition Errata

Postby Goblinoid Games » Wed Nov 21, 2012 12:58 pm

Yes, anywhere you see AGL it should be read as DEX. Playtest feedback was that people wanted dexterity to be the term, not agility (but same thing functionally) and I must have missed changing it on this race.
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Re: Second Edition Errata

Postby mindshadow2k » Wed Nov 21, 2012 9:39 pm

Under muscle check it says to use modifiers from column 1, but it would make more sense to use column 2 or column 4 for the modifier because you want to roll low. Should there even be a muscle check using 1d6 or should opening doors and such be more aligned with LL and use a strength check?
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Re: Second Edition Errata

Postby Goblinoid Games » Wed Nov 21, 2012 11:19 pm

muscle check = force doors from LL
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Re: Second Edition Errata

Postby mindshadow2k » Wed Nov 21, 2012 11:42 pm

Doh sorry about the muscle check not sure where my mind was today. The + for the Muscle Check is for the range so it makes the success range open up. thank you for setting me straight.
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Re: Second Edition Errata

Postby Red-24 » Thu Nov 22, 2012 5:32 am

You should also mention that Column 2 of the Abilities Modifiers Table has a misprint in that it goes from -3 to -4 but should go from +3 to -4.
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Re: Second Edition Errata

Postby Goblinoid Games » Thu Nov 22, 2012 1:14 pm

Red-24 wrote:You should also mention that Column 2 of the Abilities Modifiers Table has a misprint in that it goes from -3 to -4 but should go from +3 to -4.


In Column 2 the values for low DEX should be positive. So if you have a DEX of 6-8, enemies have +1 to hit, not -1.
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Re: Second Edition Errata

Postby Red-24 » Thu Nov 29, 2012 6:17 am

Page 21. Telepathy PSI cost is listed as 13. Seems mighty high.

I wonder if it is supposed to be 6, since it falls between a 5 and a7 point power.
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Re: Second Edition Errata

Postby Red-24 » Mon Dec 03, 2012 3:52 pm

Pg. 43. Third paragraph:

Teleportation is considered to be instantaneous. However, there is a lag period between uses of a teleporter to "recharge" the unit. This lag is 1d8x5 turns. Thus, the lag can vary between 5 and 40 minutes of game time before the teleporter can be used again. Having a Communication officer operate the teleporter allows -3 to the die roll, or -1 for a Technical enlisted man. The lag will always be at least 1 turn.


1d8x5 Turns is 50 to 400 minutes.
The lag will always be at least 1 turn, which is 10 minutes, not 5.

So what is actually intended? Should it just say minutes with lag of at least 5 minutes?
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