JDJarvis wrote:jcftao wrote:The candle has a built in limitation in turns of life. DM could restrict by saying once lit, the magic is expended. So, no lighting and blowing it out to use later...but I'd use it like that.
Candles do certainly have a built in range of limitations (needing to be lit, wind, gusts,water). A DM wouldn't be out of line limiting the candle to being lit only once. I myself would be likely to have each time the candle is lit it uses up a turn worth of functionality even if only actually used for a a couple rounds.
And therein lies the issue.
If I were a player and a) spent the THOUSANDS of gp necessary to make this item, or MONTHS of trial and error ... or, if I were to risk life and limb to get this item in a hoard, and then the DM pulled a random gust of wind, or penalized my usage in this manner, I would cry fowl. It takes the GAME (ie, the FUN) out of having the item. If you have checks and balances already built into the item, then the player learns its limitations and can work with (or around) them. To pull the rug out from under the player because YOU, as DM, gave him something that's too powerful, spoils the FUN.
On the other hand, imagine this scenario: Magic-user is alone for some reason and hears the baddies coming his way.
MU: I cast Invisibility
DM: Okay, the bad guys enter and start to search for you. One of them pulls out a candle and lights it. To your surprise, you are now visible! The guards raise their crossbows ...
Instead of REWARDING the player for having the foresight (and luck) to pick Invisibilty for the day, you are PENALIZING him. He already cannot move without risking detection, as it is.
Edit: I do like the flavour of it annulling invisibility within its range ... move out of range, and you are invisible again. I think it could be tightened up a lot more, tho, because it leaves a LOT open to interpretation. And we ALL know the first thing a player will do is find a loophole and exploit the crap out of it; and I don't blame him -- because to him, it's live or die. I think that LL simply doesn't have the mechanics in place to fully balance out such a powerful item. This candle, to me, is a Relic or Wondrous Item, not a simple Magic Item.
I
do like the flavour and general direction you are going in, however. You just need to have more angles covered!
Example: What if the player takes the candle and pops it into a lantern? Now he can focus the beam for greater range and it's immune to wind!