My doubts come from this post:
I am embarrassed by my character to be honest. I played a 1st level hill dwarf bounty hunter dragon blood sorcerer necromancer. See why I feel somewhat embarrassed?
My character was a bounty hunter who was lured by the call of necromantic power and felt the blood of dragons burn with fire within my blood. All of that info was only in my mind as it never ever came up in the game. My bounty hunting meant nothing, my dragon blood was simply fuel for combat, and my necromantic ways simply granted disadvantage to enemies.
The character had twelve hit points, an AC of 16, could attack with a maul for 2d6+4 points of damage, had 3 spell points and could cast burning hands for 1 spell point and do 4d4 points of damage with a Dex save for half damage. The character was also a necromancer so if I drained a spirit or two I could also cast cause fear for 1 spell point and hit every foe within 20 feet with a Wisdom save at disadvantage or run away. I could also cast magic missile whenever I wanted for 1d4+1 points of damage and auto hit. Dragon Strength for 1 spell point allowed me to add 2d6 points of damage to my maul attack once within 1 minute after casting. I also had shocking grasp at will but only used it to shock my brother's wizard after the burning hands debacle.
If I ran out of spell points, my maul started hitting for 2d6+6 points of damage.
Again, no challenge. My character was grossly overpowered in comparison to any previous edition of D&D. I could cast spells, I could wear any armor, I could wield any weapons, and I had a d10 hit die as a hill dwarf. Oh, and I was a bounty hunter necromancer with dragon blood too.
Sheesh.
http://www.rpg.net/columns/brave/brave81.phtml-----------------------------------------------------------
I have checked several posts on the blog you suggested, so I am still hopeful. The game is still being playtested, so changes are happening. I'll download the rules myself & check them out.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.