Brad wrote:I'm wondering, though...druids can heal, but with much less proficiency than clerics. This was probably done as to keep clerics a viable option in AD&D, but in B/X and BECMI clerics don't get spells until 2nd level anyway. I much prefer the AD&D method, spells at 1st level, but supposing I grafted AEC onto a regular B/X campaign...doesn't seem to be any reason to take a regular cleric except for turning undead abilities.
Or am I missing something.
Brad wrote:I don't see how a MU can ever "waste" spells. Every single spell is incredibly powerful if utilized properly.
Dyson Logos wrote:Note that the Levitate / Unseen Servant trick only works if (a) the game is using the expanded material from AEC and (b) the spellcaster masses 40 pounds or less (so you'd have to also include reduce, the reverse of enlarge, to make it work since halfling magic-users aren't allowed by the book). Levitate doesn't make the caster weightless or massless, it merely grants the ability to move up and down. And the unseen servant certainly won't be providing the speed and maneuverability of Fly (assuming that the DM even allows the unseen servant to operate at altitude - most I've gamed with assume it does things at ground level to keep people from using it as an all-purpose "grab something I can't reach" spell).
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