Caydon attends the lock.
Thief skill [1d100] = 56 Finding no traps he attempts to pick it.
Thief skill [1d100] = 24 With some work the lock pops open. The heavy lid is lifted and, within, are 411 cp, 151 sp, 90 ep, 55 gp, 27 pp, and a small wooden box. The thief examines the box
Thief skill [1d100] = 40 and opens it after declaring it trap-free. Within are two potions in stoppered bottles.
Effric pokes through the pile. It appears to be someone's equipment: an apparently full backpack, chainmail, shield, and a few axes, one of which has runes on its head.
Morgan slides the hatches open, revealing spy holes. Each cell is 10' square, with closely set stone blocks in wall and floor; the ceiling is actually hewn from living rock. Straw litters the floor, and chains hang from the walls. A small drain is in the center of the floor.
Two of the cells (a & c) have three occupants huddled in the straw and not moving much. The center cell (b) has a near-naked dwarf, fresh welts on his flesh over old scars. He does not look conscious.
Actions?Hit points and marching orderEffric 10/10 <3,0>
Morgan 18/18
--Calthas 13/13
Tavin 9/9 < >
Calmert 14/14 <2/3/friends>
Caydon 11/11
--Thurwin 13/13 <, >