by Willy Elektrix » Wed Sep 02, 2015 1:06 am
I'm 30 years old. I've been role-playing off-and-on since I was a young kid. I started with AD&D 2nd edition, but have played a lot of different systems. I really like science fiction settings, and some of my other favorite games/worlds are Warhammer 40,000 Roleplay and Eclipse Phase. I write all of my own adventures and never use modules, but I'm not the type of game master that can improvise everything and keep it interesting. However, I pride myself on writing adventures that give the players meaningful choices and are rarely "on rails".
The other members of the group of 21, 25, and 27. We've been playing different games together regularly for several years but are in need of some new blood and ideas.
I am attracted to Mutant Future because of its imaginative setting and its loose mechanics. I have not played Mutant Future before, but I did game master Labyrinth Lord. I will be using a few simple house rules for Mutant Future.
One house rule is a skill-like system based on "backgrounds". Players will have the opportunity to devise different backgrounds and assign points to them. In certain circumstances, these may give the player a bonus to attribute checks. For instance, if you choose a "farmer" background you could be give a bonus to wisdom checks for identifying crops, or a bonus to constitution checks for working in the sun all day.
The other house rule is a system of "feats" that can be chosen at various levels. These might let the player reroll saves, cause additional combat damage, develop mutations, earn followers, or other things.
If this sounds interesting to you, I can keep you posted about the date. I am going out of town for a week but we plan to start when I return which will be the last weekend of September of the first weekend of October. We typically play Saturday afternoons (i.e. 2PM-6PM).
What do you think?