New Game. Adventurers wanted!

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Re: New Game. Adventurers wanted!

Postby 3llense'g » Sun Sep 02, 2012 3:22 pm

tumblingdice wrote:
3llense'g wrote:
Blood axe wrote:Its the only class not represented, but its not 100% necessary. You can play whatever you want.
Except a bard. We hates them, precious. :P
:lol: That's all right. I play guitar and sing in real life. Playing a bard would be no escape for me.

Heh, that's actually the reason I DO want to play a bard one day. :P
Vornheim & Searchers of the Unknown is all you need! Read my blog, Countersong!
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Re: New Game. Adventurers wanted!

Postby Blood axe » Sun Sep 02, 2012 5:30 pm

Tumbling dice
12 , 16, 17, 15, 15, 11
40 gp

good on stats, not so good on gold.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: New Game. Adventurers wanted!

Postby tumblingdice » Tue Sep 04, 2012 3:19 am

Yikes! Good thing wizards don't have to spend money on weapons and armor.

Can I lower my strength by two points to raise my intelligence by one?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: New Game. Adventurers wanted!

Postby Blood axe » Tue Sep 04, 2012 3:41 am

tumblingdice wrote:Yikes! Good thing wizards don't have to spend money on weapons and armor.

Can I lower my strength by two points to raise my intelligence by one?


Yup, anyone can adjust stas following the rules in LL on p.7 "Choosing a Class". You can arrange them in any order also. You also get to add +1 to any stat for being a returning player.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: New Game. Adventurers wanted!

Postby tumblingdice » Tue Sep 04, 2012 3:44 am

Sweet! Thank you.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: New Game. Adventurers wanted!

Postby Blood axe » Wed Sep 05, 2012 4:50 am

Badams30

Good news. I dont discriminate against Dwarves. A battle axe is one handed, d8 damage. Equal to a longsword.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Location: Famine in Far-go

Re: New Game. Adventurers wanted!

Postby badams30 » Wed Sep 05, 2012 12:24 pm

Blood axe wrote:Badams30

Good news. I dont discriminate against Dwarves. A battle axe is one handed, d8 damage. Equal to a longsword.


Cool, thanks! I've always house ruled the same. And I was hoping to get a shield, now I will.
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Re: New Game. Adventurers wanted!

Postby jcftao » Fri Sep 07, 2012 1:35 am

Hello DM Bloodaxe,

If you need any additional players, I'd like to join. Not as a full fledged PC, but as a hireling. A non-descript fellow of low birth and even lower ambitions. If any of your PCs need a pack mule, I'm yer man. Strong back, weak mind.
PS...I'll leave Lil' Nuruk at home with the goose.

Let me know...if you are full up, no prob.
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Re: New Game. Adventurers wanted!

Postby Blood axe » Fri Sep 07, 2012 2:07 am

Sure! Maybe the party needs a torchbearer or pack carrier. Lmk what you have in :D mind.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Location: Famine in Far-go

Re: New Game. Adventurers wanted!

Postby Blood axe » Fri Sep 07, 2012 1:14 pm

Lets get those characters up!
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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