Mercenary Action?

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Re: Mercenary Action?

Postby hjmartin70 » Fri Jun 10, 2011 7:17 pm

Thanks for the update. I understand about busy. You seem to be a never ending font of RPG coolness. Your mapping style rocks, BTW.
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Re: Mercenary Action?

Postby Bob » Sat Jun 11, 2011 5:37 am

I'm looking forward to the beta. Just let me know when it's ready.
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Re: Mercenary Action?

Postby hjmartin70 » Sat Jun 11, 2011 5:52 am

I was only kidding about withdrawing the offer to help. If you think it would help, any scutwork you need done I would attempt.
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Re: Mercenary Action?

Postby Dyson Logos » Wed Jun 15, 2011 5:41 pm

Ability Score Modifiers, Old School, Older School, Oldest School?

Old School
Standard modifiers for all stats - basically look at the Strength modifier table in LL and use that set of mods for all stats. (+3 to -3 range)

Older School
Each stat has it's own table, like good old 1978 AD&D1e. I'm not a fan of this choice, and will probably not use it.

Oldest School
Even less modifiers. Either +1 at 16+, or +1 at 13+ and +2 at 18.

Opinions? Preferences?
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Re: Mercenary Action?

Postby greyarea » Wed Jun 15, 2011 7:11 pm

I prefer Old School, myself.
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Re: Mercenary Action?

Postby hjmartin70 » Thu Jun 16, 2011 4:16 am

For the quick and dirty feel, I support minimal bonuses. Go oldest school.
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Re: Mercenary Action?

Postby Bob » Sun Jun 19, 2011 5:59 am

Old school gives more import to ability scores and works well with the various ability score generation methods you've put forth before.
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Re: Mercenary Action?

Postby hjmartin70 » Sun Jun 26, 2011 11:50 pm

Increasing importance of ability scores increases the complexity of the system. If the point is simplicity and ease of play, this would not be desired.
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Re: Mercenary Action?

Postby Simon W » Fri Jul 08, 2011 4:31 pm

You could do worse than look at Dogs of W*A*R for inspiration (it's pretty old school in style anyway)

http://www.lulu.com/product/paperback/d ... e/10259932

I was thinking of doing an OD&D/S&W version, but it depends what you come up with now.

You must check this site out too (if you haven't already)

http://www.mackbolan.com/
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Re: Mercenary Action?

Postby Simon W » Sat Jul 09, 2011 9:40 am

Simon W wrote:I was thinking of doing an OD&D/S&W version, but it depends what you come up with now.


My intention was to keep it close to OD&D. Stats the same (although I toyed with pairing it back to just STR, DEX & INT)

4 classes - Soldier, Medic, Sneak and Tech. 2 or 3 main abilities for each class, with some restrictions on armour/weapon use for classes other than Soldier.

1 XP table.

Wanted to keep dice used to D20 and D6 only.

HD might cap a lot earlier (say at level 4) or HD progression might be slowed, just to keep weapon damage in the "more realistic" realms.

I'd use AC rather than damage reduction.

That was where my thoughts got me. I hadn't really got much more than this down, before I noticed this thread.
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