Round 2 - initiative: tie
I wasn't sure whether or not Meringered and Jörg were charging on foot or horseback, so I gave them the benefit of the doubt and kept their actions vague. Please let me know your intentions and mounted status for next round.The lead rider rears his horse back to take another swing at Athelstan. He misses. Athelstan comes back with a crippling blow
(10 hp dmg). His foe curses him with a wail, but remains in the saddle...
until Tret fires another arrow, I'm assuming not a magic arrow:
(d20: 20! 4 hp dmg). The force of the hit knocks the rider to the ground
(6 hp dmg), where he's trampled to death underfoot. Bowman #5's arrow misses Tret.
Anja turns and swings her club at the closest bowman in range. She misses, loses her balance and then falls off her horse
(1 hp dmg).
Because I forgot to penalize Soldath for falling off his horse, Anja gets a break. She also can get up and do something next round.While Anja's foe could easily have put an arrow through the old prone crone's fuzzy brainbox at point blank range, he decides instead to turn his attention to someone posing a threat. That would be Harn, who takes an arrow for 2 hp dmg.
A second bowman fires at Harn, but misses.
A third bowman fires at Meringered, hitting the mild-mannered cleric for 1 hp dmg. Undaunted, Meringered presses on, swinging his mace up at Anja's /Harn's assailant
(6 hp dmg). He falls to the ground, dead.
Bowman #4 fires at Jörg, but misses. Jörg rushes up to meet him, and slices the hapless henchman in two with his magic axe
(8 hp dmg).
Soldath charges across the plain as Bowman #6 takes aim at him. Before your very eyes, hair sprouts all over his body. His nails and teeth elongate into claws and fangs. He lets out a howl as an arrow that would have nearly killed Soldath the man
(4 hp dmg) pierces his chest. Instead, it gives only slight pause to...Soldath the werewolf!
Tethir and Harn did not declare any actions, and stare in stunned silence at Soldath as an arrow flies harmlessly past them.
Soldath 6/10 as human, 20/24 as werewolf
Athelstan 22/25
Tret Renegats 18/18
Harn Hammerhand 26/30
Meringered 5/9
Tethir 6/12
Anja 14/22
Jörg 20/25
The lead rider and two bowmen are dead. The five remaining bowmen exchange wide-eyed glances at each other. Acting as one, they turn tail and thunder off across the plain in retreat, in the direction of Xitiqa. It's just the sort of cowardice that would prompt a predator to give chase...
Actions? Don't forget to deduct any missiles fired, spells cast, etc.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.