Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, after midnight, Turn 3
Tret, you put your bow down and approach with care as the rest of you watch and stay alert and the goblins whisper back and forth.
The door has a crude wooden handle, and appears to open out into the hallway. There's a lock, but there's also a key in the lock. Stupid Jaggadash!
Nothing looks to be suspicious or dangerous.
Actions?