Exalted sub project 4 - Solar, Abyssal and Infernal charms

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Exalted sub project 4 - Solar, Abyssal and Infernal charms

Postby Agrippa » Tue Aug 23, 2011 5:06 am

In the game Exalted the main common talent system takes the form of Charms. Now each charm is a mystical technique or skill enhancement. So I decided that the best medium to capture the feel of Exalted's Charms would be Mutant Future's mutation rules. Of course not all Charms would do well as mutations nor would all mutations have Charm equivalents but enough of them do to try it. So I figure that the best way to go is to first list existing Mutant Future/Omega mutations and then assign Charms to them. Right now this only covers the Solar/Abyssal/Infernal Charms. So if anyone wishes to help please feel free to do so.

As a note, unlike standard Mutant Future mutations there will be level requirements for some of these charm conversions. It just goes with the idea of weaker (lower level) Exalts (mutants) having weaker powers and growing into greater power at higher level.
Last edited by Agrippa on Mon Jun 03, 2013 6:58 am, edited 2 times in total.
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Re: Exalted sub project 4 - Solar, Abyssal and Infernal char

Postby Agrippa » Mon Jun 03, 2013 5:14 am

Solar Exalted charms

Dawn favored

Zenith favored

Twilight favored

Night favored

Eclipse favored
Last edited by Agrippa on Mon Jun 03, 2013 5:24 am, edited 1 time in total.
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Re: Exalted sub project 4 - Solar, Abyssal and Infernal char

Postby Agrippa » Mon Jun 03, 2013 5:18 am

Abyssal Exalted charms

Dusk favored

Midnight favored

Daybreak favored

Day favored

Moonshadow favored
Last edited by Agrippa on Mon Jun 03, 2013 5:23 am, edited 1 time in total.
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Re: Exalted sub project 4 - Solar, Abyssal and Infernal char

Postby Agrippa » Mon Jun 03, 2013 5:22 am

Infernal Exalted charms

Malfean (Slayer favored)

Cecelynean (Malefactor favored)

Pyrian (Defiler favored)

Adorjani (Scourge favored)

Wind-Born Stride
Mutation: Quickness plus allows for turning while charging

The maddened grace of the Silent Wind light sweeps you of your feet and allows you to launch yourself head long. As the quickness mutation.

Death-Dealing Journey
Mutation: Quickness plus allows for turning while charging or running (rank 2).
Your patron Adorjan is no longer content with gifting you with the matery of speed, she also feels the need to bless you with precision and control

Running to Forever
Mutation: Quickness


Murder is Meat
Mutations: Quickness, Combat Empathy and

Ebon Dragon (Fiend favored)

Witness to Darkness
Mutations: Night vison with albinism's penalties the Ophidian warlock's eye's turn black.

Your connection to the Shadow of All Things allows you to see into dark places many others cannot, but at a cost. Just the light of the Sun is a bane to the Ebon Dragon so it also hinders you. You gain night vison but can see in full color. On the other hand your eyes turn jet black and sunlight pains you, causing you a -2 penalty to all actions in sunlight.
Last edited by Agrippa on Thu Jun 06, 2013 1:10 am, edited 1 time in total.
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Re: Exalted sub project 4 - Solar, Abyssal and Infernal char

Postby Agrippa » Wed Jun 05, 2013 10:34 pm

As you can tell I currently have three posts reserved for Solar, Abyssal and Infernal charms, or more importantly how they would pan out mechanically in Mutant Future. I'll focus in the Infernal charms for now. To give you some ideas of what Infernal charms are like, I'll post these links.

Malfeas charms
Cecelyne charms
She Who Lives in Her Name charms
Adorjan charms
Ebon Dragon charms
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