The Mines Of Valdhum

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The Mines Of Valdhum

Postby odinist » Sun Apr 20, 2014 3:47 pm

Just wanted to let everyone know that I finally got around to converting my module The Mines of Valdhum. This new version of has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 The Magic of Chaos, and does away with the excessive boxed text for referees who prefer to weave the fabric of their games with their own words. In addition, this version has been formatted for printing, so as soon as the files I uploaded are approved by the printer, I'll turn that option on.

I'll be running this at North Texas RPG Con, by the way, so if anyone's going to be there and you don't have a game scheduled Friday afternoon, sign up!
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Re: The Mines Of Valdhum

Postby odinist » Sun Apr 20, 2014 7:25 pm

It was reviewed on Save Or Die, by the way: http://saveordie.info/?p=1030
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