by gentleman john » Wed Apr 18, 2012 5:57 pm
My experience with PBeM games is that they are more of mutual story-telling exercises. If you have a few players who are not interacting with each other, then you will spend a lot of time writing returns. On the other hand, if you have players who are interacting with each other, then it will usually run with the referee giving the situation, the players discussing their response and then the referee writing it up.
Surprisingly, old-school games work better at PBeM than new games. En Garde!, Superhero 2044 and certain Traveller campaigns work very well. D&D dungeon crawls will work well as they work on a turn structure. More modern games that eschew such "artificial devices" don't.