Here are some ideas for a modern day zombie survival theme:
A basic zombie profile:
Zombies: STR: 3D6x1.5 (15-17), CON: 3D6x1.5 (15-17), SIZ: 2D6+6 (13), INT: 6 (6),
POW: 1, DEX: 2D6 (7), APP: 1D6 (3-4). MOVE: 6. Hit Points: 14-16. Armour: none.
Weapons: Bite: 35% 1D3+half DB (bleeding). Claw: 30%-35% 1D3+DB (bleeding).
Grapple: 35%, special. SKILLS: Sense: 50%
Zombie dog: STR: 2D6+6 (13-15), CON: 3D6 (10-12), SIZ: 2D6+1 (8), POW: 3D6 (10-11),
DEX: 2D6+6 (13). MOVE: 11. Hit Points: 9-10. Armour: none
Weapons: Bite: 35%-45% 1D8.
SKILLS: Spot Hidden: 55%, Track by smell: 60%
Impaling weapons do half damage. Fire, slashing, & crushing weapons do full damage.
WEAPONS:
9mmP Pistol: Base Skill: Guns (HG), DAM: 1D10, RNG (Yds): 20, Attk#: 3, Mag: 15,
Item HP: 8, Malf: 98
.44 Revolver: Base Skill: Guns (HG), DAM: 1D10+2, RNG (Yds): 30, Attk#: 1,
Mag: 6, Item HP: 12, Malf: 00
.45 Automatic: Base Skill: Guns (HG), DAM: 1D10+2, RNG (Yds): 15, Attk#: 1,
Mag: 7, Item HP: 8, Malf: 00
.38 Automatic: Base Skill: Guns (HG), DAM: 1D10, RNG (Yds): 15, Attk#: 2,
Mag: 6, Item HP: 8, Malf: 99
RIFLES:
AK47: Base Skill: Guns (Rifle), DAM: 2D6+1, RNG (Yds): 90, Attk#: 2/burst,
Mag: 30, Item HP: 12, Malf: 97
M16A2: Base Skill: Guns (Rifle), DAM: 2D8, RNG (Yds): 130, Attk#: 1/burst,
Mag: 30, Item HP: 11, Malf: 97
SMGs:
UZI: Base Skill: Guns (SMG), DAM: 1D10, RNG (Yds): 40, Attk#: 2/burst,
Mag: 32, Item HP: 8, Malf: 98
H&K MP5: Base Skill: Guns (SMG), DAM: 1D10, RNG (Yds): 45, Attk#: 2/burst,
Mag: 30, Item HP: 10, Malf: 97
Skorpion SMG: Base Skill: Guns (SMG), DAM: 1D8, RNG (Yds): 20, Attk#: 3/burst,
Mag: 20, Item HP: 6, Malf: 96
SHOTGUNS:
12 gauge (2 barrel): Base Skill: Guns (Shotgun), DAM: 4D6/2D6/1D6, RNG (Yds): 10/22/50,
Attk#: 1 or 2, Mag: 2, Item HP: 12, Malf: 00
12 gauge pump: Base Skill: Guns (Shotgun), DAM: 4D6/2D6/1D6, RNG (Yds): 10/22/50,
Attk#: 1, Mag: 8, Item HP: 10, Malf: 00
12 gauge semi-auto: Base Skill: Guns (Shotgun), DAM: 4D6/2D6/1D6, RNG (Yds): 10/22/50,
Attk#: 2, Mag: 8, Item HP: 10, Malf: 00
12 gauge slug does 1D10+6 damage.
ARMOUR: Kevlar vest: AP: 8, covers: abdomen, chest.
Military helmet: AP: 5, covers: head. Military armour: AP: 12, covers: all but head.
Maybe other types of protective gear have been found in museums, sports shops, etc:
Motorbike helmet: AP4. Motorbike leathers (all but head): AP2.
Chainmail: AP5 (all but head). Scalemail: AP4 (all but head).
Ringmail: AP3 (all but head).
ITEMS:
Backpack (0.2Kg), Bedroll (0.3Kg), Candle (lasts 1 hour), Climbing Kit: (3Kg),
Craft tools (3Kg), Crowbar (1Kg), First aid kit (0.5Kg), Grappling hook (2Kg),
Hammer (1Kg), Rope (30Ft, 4Kg), Spade (2Kg), Torch (.5Kg), Water bottle (0.5Kg)
These are just sample items.
In this setting, money has no use. Trade & bargaining is used.
SETTING: a virus has been accidentally unleashed, causing zombie type mutants to be created.
The virus seems to kill the subject and 'revives' the subject later, altered into a savage flesh eating killer. Also, the recently dead have become revived by the virus.
Police & the military are trying to contain the outbreak, but too many people have been infected.
Civilians and ex military/police are grouping together into barricaded locations.
Some civilians are nothing more than bandits/marauders, looting and killing innocent people for food, water, etc.
The players/characters are survivors either trying to find a way out to safety or find a safe location.
This is just a small sample.
More could be added: mutants, vehicles (cars, HMMWVs, trucks, etc).
Melee weapons:
Axe: DAM: 1D6, Rng (Yds): 20, Impale/Parry: yes/no, Attk#: 1, STR/DEX: 9/11, Item HP: 15
Weapon Group: K
Club: DAM: 1D6, Reach: Medium, Impale/Parry: no/yes, STR/DEX: 7/7, HANDS: 2,
Item HP: 15. Weapon Group: E
Chainsaw: DAM: 2D8, Reach: Medium, Impale/Parry: yes, STR/DEX: 9/9, HANDS: 2,
Item HP: 20. Weapon Group: chainsaw
Page 46-47 of GORE gives other melee weapons that might be found.