Dark Dungeons

For discussion of other games.

Re: Dark Dungeons

Postby Blood axe » Fri Mar 30, 2012 1:30 pm

Hmmmmm.....I'm not liking the Elf & Wizard change-up. Thank you for the link!! Much appreciated.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Dark Dungeons

Postby tallha-1 » Mon Jun 25, 2012 6:29 am

Blood axe wrote:
Black Wyvern wrote:I read through Dark Dungeons a couple times and I liked a lot of it, the lack of level limits, the skill system and the immortal rules really stood out, but I like my basic game to be basic so I toss it in with BECMI and RC as too complicated to fit my "basic" gaming style.


I also like the old red/blue Moldvay books, but Im gonna take a look at this.


yes i am also like this .....but the lack of level limits skill system really nice.....



_________________
tallha-1
 
Posts: 1
Joined: Sat Jun 23, 2012 7:19 am

Re: Dark Dungeons

Postby Vargr1105 » Mon Jun 25, 2012 3:15 pm

Dyson Logos wrote:If anything, his houserules of the skills make the system better than the ones in BECMI which could end up replacing a thief with any other character with enough skills and the right skill choices. That isn't possible in Dark Dungeons which is a huge bonus in my books.


I was not aware of that. It seems like a nice way to make a Conan-like reaver/slayer/thief character.

redwullf wrote:One really odd change in Darker Dungeons is the "reversal" of Magic-Users and Elves - that is, elves become the squishy casters and MUs become the armor clad tough-guys.


Cool, human spellswords and wimpy elves...finally. :mrgreen:
Vargr1105
 
Posts: 158
Joined: Sun Apr 22, 2012 4:14 pm

Previous

Return to Other Games

Who is online

Users browsing this forum: No registered users and 1 guest