Movement Questions?
Posted: Wed Sep 28, 2016 7:03 pm
Pg 52 “Characters can also choose to run in round based movement.”
Pg 53 “A character may move his encounter movement and attack the same round,
but any further distance takes his entire action for the round.”
So a character can't attack while running? Charge (running) and then melee in the same round?
A Mule 120' (40') meets a Hell Hound 120' (40'). They are 60 ft apart. Hell Hound wins initiative, runs up to the Mule, but can not attack since its movement has been over its encounter movement of 40'. The Mule runs its full movement of 120'. No matter who wins initiative in the subsequent rounds, the Hell Hound can never attack because its movement will always take the entire action for the round.
Pg 52 “In this case, they can move their full movement in 1 round, but can only maintain this speed for 30
rounds, or 1/2 of a turn. This kind of movement is exhausting, and the characters will have to rest for 3 turns
afterward.”
If a character moves at running speed for only 2 rounds, is 3 turns of rest required? Or is it when you only hit 30 rounds?
Pg 53 “FULL RETREAT occurs when a character moves backwards at a faster rate than 1/2 of encounter movement. The character
making the movement forfeits his attack this round, and his opponent attacks with a +2 to hit.”
What are the penalties if a character turns and runs away, instead of full retreat? Why would a character chose to back away in full retreat, instead of running?
Pg 53 “Any attacks made on characters from behind ignore the influence of the attacked character's shield, if any.”
Is this the only bonus when you attack from behind? Attacking a character without a shield from behind, results in no bonus?
Pg 53 “A character may move his encounter movement and attack the same round,
but any further distance takes his entire action for the round.”
So a character can't attack while running? Charge (running) and then melee in the same round?
A Mule 120' (40') meets a Hell Hound 120' (40'). They are 60 ft apart. Hell Hound wins initiative, runs up to the Mule, but can not attack since its movement has been over its encounter movement of 40'. The Mule runs its full movement of 120'. No matter who wins initiative in the subsequent rounds, the Hell Hound can never attack because its movement will always take the entire action for the round.
Pg 52 “In this case, they can move their full movement in 1 round, but can only maintain this speed for 30
rounds, or 1/2 of a turn. This kind of movement is exhausting, and the characters will have to rest for 3 turns
afterward.”
If a character moves at running speed for only 2 rounds, is 3 turns of rest required? Or is it when you only hit 30 rounds?
Pg 53 “FULL RETREAT occurs when a character moves backwards at a faster rate than 1/2 of encounter movement. The character
making the movement forfeits his attack this round, and his opponent attacks with a +2 to hit.”
What are the penalties if a character turns and runs away, instead of full retreat? Why would a character chose to back away in full retreat, instead of running?
Pg 53 “Any attacks made on characters from behind ignore the influence of the attacked character's shield, if any.”
Is this the only bonus when you attack from behind? Attacking a character without a shield from behind, results in no bonus?