gentleman john wrote:Atomic Ray wrote:
So in the same vein as your thought, maybe the use of magic is a lighthouse beacon for all things magic to be drawn to...the useful energies and the malignant, the stronger the spell the more likely that a big bad would show up to consume the source?
The key thing is, players have to ask: "Is the power worth what might happen to my character?"
Indeed, but again if there is little to no magic then even weak magic would be, well magic.
A player is a player and a character is a character...anyone can poke with a spear, aim along an arrow, or get all stabby with a sword.
If a player wants the magic ability I would offer perhaps a power pool with 1D10 of effect that also generates a percentile reaction to the magic use.
For example a 1st level mage would have 10 D10 per day...ahhh a bear, magic missile of fire from my fingers of fantastic function!...1D10, 6hp and the bear hauls his flaming butt elsewhere...then the backlash 01-10% chance of the darkness creeping in, rolls a 41% whew safe.
Ahhhh they have a cave troll! Magic missile of fire from my fingers of fantastic function!...5D10, 4 3 6 5 8 = 26hp...well done the others do their part but you did the heavy lifting!...then the backlash 01-50% chance of the darkness creeping in, rolls a 41% oh no...check the chart 1D10, 5...character visibly ages, gaining wrinkles, hair turns white, loses 10-15lbs of weight, +5yrs of age instantly.
The potential bad news chart (same results become cumulative)
1...hands catch on fire causing 1hp damage and adds +15% to next backlash check target value (lasts 24hrs)
2...massive migraine! Character must stay out of direct light and away from loud noises or become stunned
3...foot or hand gains bestial features such as hoof, claws, webbing
4...become violently sick...vomiting at the least, treat as instant flu
5...age 5yrs instantly
6...unlucky, next backlash check +25% to target value (lasts 24hrs)
7...open gates next magic use will use all remaining D10 (used 2D10 the next spell will be at 8D10)
8...KO for 1D10 rounds
9...character is temporarily blinded! 1D10 rounds
0...Vacuum, all remaining D10 are drained away (lasts 24hrs) (used 2D10, then 8D10 fade away)
Or the like.
Yes it could be ugly. You manage the risk by using 1 or 2 D10 rather than 6 or 7.
At level 2 the character gains EITHER
1D10 to magic pool and -10% to all backlash target values
or
2d10 to magic pool
or
-20% to all backlash target values
Three mages take different paths, all are 4th level
Or Kal Than 4th lvl mage...13D10 magic pool and -30% to backlash target value (can use 1-3D10 without any risk)
Nahtro Lak 4th lvl mage...16D10 magic pool
Kal Orthan 4th lvl mage...10D10 magic pool and -60% to backlash target value (can use 1-6D10 without any risk)
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
― H.P. Lovecraft