Drowning?

For Discussion of all things Mutant Future (especially spidergoats).

Drowning?

Postby outlander » Wed Jan 05, 2011 2:20 am

Am I mistaken or are there no rules covering drowning in the game?

If there are, could someone point out the page they're on?

Thanks in advance!

Chris
User avatar
outlander
 
Posts: 46
Joined: Wed Dec 29, 2010 4:44 am

Re: Drowning?

Postby JDJarvis » Wed Jan 05, 2011 3:14 am

In the section on swimming there is a chance for drowning listed for folks swimming while encumbered. An ability check is suggested as a way to offset drowning. It's pretty much left to ML discretion.
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

Re: Drowning?

Postby bighara » Thu Jan 20, 2011 7:28 pm

(Still not in the habit of checking the new boards regularly)

Here's a freebie excerpt from one of my LL modules (most of the rules should carry over to MF):

Skull Mountain wrote:Characters slowed by encumbrance and those wearing metal armor cannot swim at all and will sink. Characters can hold their breath underwater one round for each point of their CON. If a character takes damage while underwater, he must make a saving throw vs. petrify or lose 1d6 rounds worth of air. Once a PC is out of air, he will drown in 1d6 rounds. A rescuer can resuscitate a drowned PC if it’s within five minutes. He must be heaved out of the water, laid flat, and have the water pressed out of his lungs, which takes 1d6 rounds. A resuscitated character must make a Survive Resurrection roll (AEC5) to revive. If successful, he comes back to life with one hit point.


I would substitute a CON roll for the Survive Rez. roll.
User avatar
bighara
 
Posts: 445
Joined: Wed Dec 15, 2010 6:06 pm


Return to Mutant Future

Who is online

Users browsing this forum: No registered users and 1 guest