by bighara » Wed Jan 08, 2014 2:23 pm
Hmmm
I've seen some of those vids before. Obviously, in real life, those archers have trained in a specific style that includes things like that rapid "dagger" technique. Not all forms of archery use that (Kyudo comes to mind). But your question, as I understand it, assumes that such techniques can exist in your game world and you want to model it in the rules.
Obviously, being able to fire more arrows faster is an advantage. One "balancing" factor can be reduced accuracy; either as a flat penalty to hit or perhaps increased range penalties. The flat penalty is probably easier.
I used to have a house rule that archers (not crossbowmen, etc.) that didn't take any other actions could shoot twice a round. It became VERY powerful. Granted, these were relatively low level (4th or so) PCs, but still. In the end, I stopped using it.
You might try something like this:
-Multi-Shot takes a full round (no movement, etc.)
-A character's rate of fire cannot exceed half his level (round down). So a PC needs to be at least 4th level for 2 arrows, 6th for 3, etc.
-The first arrow is at -1 to hit, the second is at -2, the third at -3 and so forth.
-Range and damage are normal.