Had some ideas for some Sci-Fi monsters/aliens & equipment for a Sci-Fi theme:
ALIEN TYPES FOR G.O.R.E.
Xenomorph Type1
STR: 19
SIZ: 19
CON: 19
DEX: 1D4+16 (17-20)
INT: 2D6 (8-12)
POW: 2D6+6 (8-12)
APP/CHA: 1D6
HP: 19
Damage Bonus: +1D6
ARMOUR: 6 insect type chitin plate that covers the whole body.
ATTACKS: Tail (spear-like tip): 50%, Damage: 1D6+1D6 (2D6)
Claw: 50%, Damage: 1D3+1D6
SKILLS: Climb: 50%, Conceal: 50%, Dodge: 34-40%, Hide: 50%, Jump: 45%,
Move Silently: 50%
Acid Blood (optional): Medium: 1D4
Xenomorph Type2
STR: 21
SIZ: 20
CON: 20
DEX: 1D4+14 (15-19)
INT: 2D6 (8-12)
POW: 2D6+6 (8-12)
APP/CHA: 1D6
HP: 20
Damage Bonus: +1D8
ARMOUR: 8 insect type chitin plate that covers the whole body.
ATTACKS: Tail (spear-like tip): 50%, Damage: 1D6+1D6 (2D6)
Claw: 50%, Damage: 1D3+1D6
SKILLS: Climb: 45%, Conceal: 45%, Dodge: 34-40%, Hide: 45%, Jump: 40%,
Move Silently: 45%
Movement: 5m
Acid Blood (optional): Medium: 1D4
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Spitter:
STR: 18
SIZ: 18
CON: 18
DEX: 1D4+16 (17-20)
INT: 2D6 (9-12)
POW: 2D6+3 (6-12)
APP/CHA: 1D6+6
HP: 18
Damage Bonus: +1D6
ARMOUR: 5 leathery scaly skin that covers the whole body.
ATTACKS: Spit (acid): 50%, RANGE: 5 yds
Claw: 50%, Damage: 1D3+1D6
SKILLS: Climb: 50%, Conceal: 50%, Dodge: 34-40%, Hide: 50%, Jump: 45%,
Move Silently: 50%
A stalking creature (usually hunts alone), but can hunt in packs of 2-4.
Will hide until the prey is close and then either spray acid (Strong: 1D6), or pounce and attack with its claws.
Movement: 4m
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BIG BUG!
STR: 20
SIZ: 21
CON: 20
DEX: 1D6+16 (17-22)
INT: 2D6+6 (15)
POW: 2D6+3 (8-13)
APP/CHA: 1D6
HP: 20
Damage Bonus: +1D8
ARMOUR: 8 insect type chitin plate that covers the whole body.
ATTACKS: Spear-Claw: 50%, Damage: 1D6+1D8. 2 attacks.
Movement: 6m. DODGE: 34-44
Hit Locations:
1-3: Front Right Leg, 4-6: Front Left Leg, 7-8: Abdomen, 9-10: Right Claw,
11-12: Left Claw, 13-14: Rear Right Leg, 15-16: Rear Left Leg, 17-20: Head
Sci-Fi Weapons & Equipment (GORE)
Laser Pistol COST: 500Credits
Laser Rifle: COST: 1000 Credits
Laser Cannon COST: 5000 Credits.
ARMOUR:
Silksteel: COST: 550 Credits
Advanced Military Armour COST: 1000 Credits
Advanced Military Helmet COST: 250 Credits
Reflective Armour COST: 250 Credits
Reflective Helmet COST: 190 Credits
EQUIPMENT:
MEDICAL GEAR:
Med-kit: 20 uses, COST: 400Cr, WT: 1Kg, heals 1D8 HP.
Med-kit Re-supply Pack: replaces 5 uses, WT: 200g, COST: 100Cr.
First Aid Kit: 20Cr (1 use, heals 1D6 damage).
SURVIVAL GEAR:
Water Purifier (used for purifying natural water sources): WT: 5Kg, COST: 450Cr, battery operated (24Hrs use), treats 1Ltr water in 15 minutes. Battery: 5Cr.
Compact Rations: WT: 1Kg, COST: 5Cr. A complete pre-packaged meal, providing a full days requirement of vitamins & minerals. Comes in a self-heating or self-chilling tray which is activated by breaking the seal.
Bio-monitor: WT: 0.5Kg, COST: 500Cr. A broad purpose monitor 10cm Square & carried on a belt. Gives body function read-outs for medical diagnosis & breathability of atmospheres (noting various gases, harmful pollens & other toxins). Can also give a good analysis of edibility of local plant & animal tissue.
Goggles: Version1: an inexpensive piece of eye-ware. Version 2: photosensitive to protect against steady bright light or sudden flares. WT: insignificant. COST: Version1: 20Cr. Version 2: 80Cr.
Backpack: WT: 1Kg. COST: 10Cr.
Flares (set of 6): WT: 2Kg, COST: 3CR.
Cold Climate Clothing: WT: 2Kg, COST: 100Cr. A lightweight adjustable body suit, with hood, goggles, and lower face cover. The suit contains a battery pack & internal heating elements to maintain a stable temperature down to –20c. Battery Life: 8Hrs under coldest conditions, but closer to 36Hrs under more typical cool weather conditions.
Battery: 5Cr.
Hostile Environment Suit: WT: 20Kg, COST: 2000Cr. –2 DEX to use. Armour AV9. a close-fitting flexible pressure suit, similar to pressure suits, but with added protective material designed for use in hostile environments (such as Corrosive atmospheres, radiological & toxic environments). The helmet is solid with audio & visual sensors linked to helmet monitors. The suit has a battery-powered life support system, duration: 8Hrs, but with bottle oxygen, this can be extended to 20Hrs (maximum battery life). Battery: 5Cr.
Respirator: WT: 1Kg, COST: 300Cr. The filter must be changed every 6-12Hrs depending on the amount of pollutant in the air. Filters: 4Cr.
Pressure tent (radius: 2 metres): an inflatable hemispherical tent designed for 3 people. The tent includes a small airlock, and life support capable of sustaining 4 people. The airlock is detachable if used on worlds with breathable atmospheres.
Inertial Compass: WT: 50g COST: 80Cr. A small wrist-worn unit that always points towards a present location (usually north). It will always indicate the present direction even if its wearer undergoes movement such as air-flight or underwater travel.
Inertial Map: WT: 1Kg, COST 450Cr. A small computer that contains a detailed map of an area in a memory chip. The map gives a small holographic picture of any 10km square area in its memory. Once the user has plotted in his present coordinates, he is represented as a dot in the centre of the screen, and the map moves about that dot as the user travels. They are usually hooked up to display on other screens, such as the terrain display of a vehicle or combat walker.
Map chips: 20Cr for a 1000km square area.
Climbing kit: WT: 12Kg, COST: 150Cr. Pitons, rope, small hammers, and locking rings.
Auto-grapnel: WT: 7Kg, 180Cr. A battery-powered unit, which propels a small grapnel up to 15 metres. The rope can take 100Kg.
Head Communicator: WT: 0.2Kg, COST: 75Cr. A small unit, which rests on the users head. Range: 3km. Battery lasts: 36Hrs (rechargeable: 2Hrs).
Hand Communicator: WT: 1Kg, COST: 50Cr. Range: 20km. Battery lasts: 48Hrs (rechargeable: 3Hrs).
SENSORS:
Binoculars: WT: 1Kg, 150Cr. Magnification: 1x to 20x.
Electronic binoculars: WT: 1Kg, 300Cr. Magnification: 1x to 50x.
Magnifies objects and/or allows night vision by internally enhancing the light received. Gives approximate distance to object being focused on. A backup system consisting of a pulse laser, give more accurate readings. 2 disadvantages: 1st: the laser is visible to instruments watching for it, 2nd: it will not work in a strong outside electrical field (e.g. nearby lightning storm).
Infrared Viewer: WT: 0.2Kg, COST: 250Cr.
Light Intensifying Viewer: WT: 0.2Kg, COST: 600Cr.
Diving gear: WT: 10Kg, COST: 650Cr. Flexible wetsuit, goggles, swim fins & air tank.
Lasts 3 hrs.
SPACE EQUIPMENT:
Pressure Suit: WT: 15Kg, COST: 1000Cr. Armour: AV5, -1 DEX. A close-fitting flexible pressure suit for use in vacuum, with a bubble helmet, battery-powered heating and air recycling, life support system. Duration: 8Hrs. Bottled oxygen can extend this up to 20Hrs (maximum Battery Life. Battery can be recharged: 4Hrs).
Magnetic Grappler: WT: 0.5Kg, COST: 15Cr. Duration: 12Hrs. Will hold up to 250Kg.
TOOLS:
Basic Tool Kit: WT: 5Kg, COST: 75Cr.
Power Hand Tools : WT: 35Kg, COST: 150Cr.
Vehicle Maintenance Tools: WT: 10Kg, COST: 150Cr.
Excavating Tools: WT: 20Kg, COST: 100Cr.
Construction Tools: WT: 30Kg, COST: 100Cr.
Electronic Repair Tools: WT: 3Kg, COST: 300Cr.
COMPUTERS:
Portable PC: WT: 2Kg, COST: 1200Cr. A wide variety of make and models are available (this is a representative model). A more sophisticated version of 21st century laptops. The screen is touch sensitive. Voice input & output are also used. 5Gb internal memory, internal hard-drive: 500Gb. 5Gb processor.
Programs run off 8Gb memory/program chips.
A smaller hand-held version: 400Mb internal memory, internal hard-drive: 80Gb. 1Gb processor (0.5Kg). COST: 500Cr.
Programs run off 1Gb memory/program chips. WT: 70g. COST: 30Cr.
Still working on more, but BRP is calling.
Trying a modern day Zombie theme (similar to the Left for Dead video game).