Pax listens at the southern door.
listen [1d6] = 1 He hears voices: a few deep ones and at least one higher voice, almost like a bark. He's unable to identify them.
meanwhile...Tavin reluctantly peeks in the other door, which opens easily with his touch. This 20 'x 30' chamber contains many odds and ends of furniture — three wooden chairs, two armchairs, a large table, two small tables, a desk, three couches, a cot, and countless cushions and pillows. Old wall hangings of gray, ivory, and white cover the north and south walls. The east and west walls are plastered and painted with murals showing the evil of Elemental Air. The four torch brackets are empty. A small barrel is near the east door, and a large cask by the west.
The room is otherwise empty.
Actions?Hit points and marching orderEffric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn 9/9
Sean