Dyson Logos wrote:Blood axe wrote:Dyson- great stuff!
I have one large problem though. The treasure is way, way too much. Hobgoblins with 500 gold pieces each?? I think the treasure needs to be changed & then the dungeon will be really great!
You'll note that the treasure was determined primarily using the treasure tables for the various monster types. However, it was modified slightly (not by much, mind you) in order to make the module playable. If there was less treasure per encounter, then you would either need lower level monsters on the deeper levels (as the party would be lower level), or you would need to reduce the power of the monsters on the lower levels so that the party wouldn't just be wiped out by them (that said, some of the monsters are pretty tough to beat anyways after two playtests).
It comes down to either making the end monster wimpy, or increasing the size of the dungeon so there would be more encounters, or running it as-is.
Ok, I got ya. This kind of is a "one-off" You have to raise up to compete at the lower levels of the dungeon.